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全640件中601~610件目
  1. #601
    Player
    1magicman's Avatar
    登録日
    2013/08/31
    投稿
    72
    Character
    Terraa Branford
    World
    Excalibur
    Main Class
    呪術士 Lv 59
    Will the relic weapon we are forming now carry with us into the expansion or will be starting from scratch and the way we custom built the relic will need to be done again?
    (4)

  2. #602
    Player
    Miscreant's Avatar
    登録日
    2013/12/11
    Location
    Lisma
    投稿
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    学者 Lv 70
    I wanted to ask this at the London Fan Fest, but then the boy stat behind me who asked for a job got picked instead.

    Can we have the option to turn off battle/fate music in the open world, I love the sound track and never get to listen to it properly.
    (5)

  3. #603
    Player
    Noelzzz's Avatar
    登録日
    2014/03/09
    投稿
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    双剣士 Lv 90
    Do you still plan to add second jobs for certain classes? Would you consider to make class like Rogue, Archer and Arcanist playable in end game?
    (2)

  4. #604
    Player
    Nubrication's Avatar
    登録日
    2013/10/01
    投稿
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    剣術士 Lv 100
    Are you guys going to implement an option to show the TP bars of your party?
    (8)

  5. #605
    Player
    minahsaranghae's Avatar
    登録日
    2013/08/23
    投稿
    36
    Character
    Minah Saranghae
    World
    Cerberus
    Main Class
    幻術士 Lv 70
    With so many new classes and jobs coming in 3.0. Do you have any plans to increase the standard raid size to let's say 10 or 12 man instead of 8? Having 8 spots is bound to make some classes completely ignored.
    (8)

  6. #606
    Player
    AxelDH's Avatar
    登録日
    2014/01/27
    投稿
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    弓術士 Lv 100
    Would it be possible to add a way to increase your materia overmeld chance, perhaps via a food buff?
    (2)
    2014/11/28 21:27; AxelDH が最後に編集
    [IMG][/IMG]
    Damn undercutters!!

  7. #607
    Player
    Jabberjabs's Avatar
    登録日
    2014/11/28
    投稿
    2
    Character
    V'apa Fishman
    World
    Moogle
    Main Class
    槍術士 Lv 60

    Multi-boxing

    Are there currently any plans to deal with the issue of multi-boxing players where they control around 8 players all at one time?
    (0)

  8. #608
    Player
    Illyriafox's Avatar
    登録日
    2013/11/25
    投稿
    82
    Character
    Illyria Fox
    World
    Ragnarok
    Main Class
    巴術士 Lv 100
    I'm not sure if this has been asked (apologies if it has) but are there any plans to create something like skill sets for crafters? At the moment, since 4* crafting was released, I regularly have to cycle through my cross-class skills to make sure I'm using the right ones for whatever I'm crafting and although it's entirely my fault if I mess up and botch a synth because I'm using the wrong ones, it is slightly frustrating moving them around in order to use pre-4* macros, etc. An option to 'save' skill sets and switch over to them at the press of a button would be very much appreciated.
    (4)

  9. #609
    Player
    Altena's Avatar
    登録日
    2012/04/27
    投稿
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    槍術士 Lv 90

    Class/Job system

    We understand that Dark Knight will be the first job to be without a base class.

    Do you have any plans to rework or abolish the current class system and make jobs get tied to the job's Soul stone rather then the weapon? (This may give the freedom for particular jobs to have access to multiple types of weapons).

    If anything similar to this is planned, could you please elaborate?
    (2)

  10. #610
    Player
    Agnes's Avatar
    登録日
    2014/05/23
    投稿
    52
    Character
    Agnes Gailardia
    World
    Tonberry
    Main Class
    槍術士 Lv 90
    Will there ever be an enhanced Character customization that will allow how fat we want our characters as well as a larger scale of height limits? To be quite frank, everyone practically has the same body shape with barely any noticeable differences when they have armor on.
    (3)

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