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  1. #451
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    Zodiac Weapon Progression

    Will the Zodiac weapon quest continue soon?
    If so what Ilvl can we go to? i120?
    What will the maximum Zodiac Ilvl be at the final stage? I130? I135?
    Will the Zodiac weapon be used in 3.0 by some means?
    (1)

  2. #452
    Player
    ViscaBarre's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    37
    Character
    Visca Barre
    World
    Odin
    Main Class
    Conjurer Lv 50
    Could you add a Phurble plushie or a phurble minion? Or heck, both.
    (4)

    "I see no point in living if I can't be beautiful." - Howl (Howl's Moving Castle)


  3. #453
    Player
    Red_Mage_87's Avatar
    Join Date
    Aug 2013
    Location
    U'ldah
    Posts
    74
    Character
    Cogorh Morr
    World
    Coeurl
    Main Class
    Summoner Lv 60

    Savage Modes

    I know there has been a The Second Binding Coil of Bahamut Savage mode implemented into the game. Do you think we will see Savage mode Dungeons, Primals, etc. in the near future? And could those add elemental attributes that will require players to wear gear that is equipped for the situation; for Example Leviathan Savage you need water resistant gear with thunder attributes to the weapons. This will also give Crafters more of a challenge to make the gear for the Savage mode content for players.
    (0)

  4. #454
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    My friend started this game recently and ask is it worth all the pain to upgrade his Relic to Nexus (or future upgrade) with 3.0 Expansion coming soon? Will our Relics be useless in 3.0?
    (2)

  5. #455
    Player
    Knives's Avatar
    Join Date
    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50
    Dying is a fun concept with this game, and I enjoy it alot! There are a few things that puzzle me though, so my question will be this specifically: Why does the Arachne Shirt of Scouting dye so weirdly? Why do so many parts change colors, yet there is one part (the belt) that stays the default green?

    (for clarity, this is also feedback. I don't think this particular item dyes quite right and I am wondering if this will be changed. Currently I cannot think of a good way to use any dye on this because
    A: the green belt awkwardly stays green even after using a dye
    B: the shirt itself changes to a lighter shade of the color chosen, forcing pink onto reds and gray onto blacks.
    C: I feel it would have served better for only the greens to change colors since the other colors are neutral and would go with almost anything.

    I ask here in the hopes it will be addressed in the live letter!)
    (0)

  6. #456
    Player
    Red_Mage_87's Avatar
    Join Date
    Aug 2013
    Location
    U'ldah
    Posts
    74
    Character
    Cogorh Morr
    World
    Coeurl
    Main Class
    Summoner Lv 60

    in-game Bestiary

    Will we ever get to see an in-game bestiary, with all the Monsters and Primals we come across throughout the game? It can be in a Library area in Mor Dhona and later as an housing item to make or buy with tomes; or an even better idea make it a quest all together. You can even have a mobile app potential that players can download like the FFXIV Libra.
    (8)

  7. #457
    Player
    Sorazure's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Soar Atoria
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Regarding the upcoming expansion, and the rumored level cap increase to 60. The level cap increase typically means that there will be new gear for levels 50-60, and with the difficulty of getting high item level gear right now, how are you going to atone the people who worked hard to get items such as poetics and final coil rewards, since they're most likely going to have to work hard again to get new gear which will be for level 60s? (or whatever the level cap increase is going to be raised too)
    (0)

  8. #458
    Player
    Knives's Avatar
    Join Date
    Mar 2012
    Posts
    124
    Character
    Johnny Knives
    World
    Balmung
    Main Class
    Marauder Lv 50
    Are there any plans to add a feature allowing players to dye different sections of equipment different colors?
    (1)

  9. #459
    Player
    Red_Mage_87's Avatar
    Join Date
    Aug 2013
    Location
    U'ldah
    Posts
    74
    Character
    Cogorh Morr
    World
    Coeurl
    Main Class
    Summoner Lv 60

    Housing Area Music

    Can there be a way to change the area Music, or turn it off all together when you are in the housing area? And can there be a Jukebox implemented in the game for personal and Free Company housing?
    (4)

  10. #460
    Player
    Red_Mage_87's Avatar
    Join Date
    Aug 2013
    Location
    U'ldah
    Posts
    74
    Character
    Cogorh Morr
    World
    Coeurl
    Main Class
    Summoner Lv 60
    Quote Originally Posted by morganleonhart View Post
    will we ever see extreme mode dungeons added? The hard mode dungeons are fun but not hard at all. Even if you restricted loot that's dropped id rather have a dungeon push me to my limits rather than a walk through the park.
    Also have it to where if you wipe or all Ko'ed you are required to go back to the beginning of the dungeon; that would make it more challenging for players.
    (0)

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