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  1. #281
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Will we ever see our characters actually 'act' like the heroes of the story, instead of simply being 'present' for all the cutscenes, with only minor references to our 'power'?

    I'd be really happy to see my character actually co-ordinating the efforts of the campaign, missions etc. with teh other main characters. It would be wonderful to be seen giving orders and commands to other characters once our character has reached a certain level of proficiency (Eg.) Lvl 50+ job quests, High Lvl beastman quests and of course the main story.

    I like the fact that NPCs appreciate and comment on our achievements, but I'd rather see my own character doing stuff and talking (Yes, I would not at all mind seeing my character actually say some words, instead of making motions and simple mouth-movements or fade-outs) in order to achieve objectives.
    (14)
    Last edited by Kewldude; 11-17-2014 at 12:46 AM.

  2. #282
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Any chance of getting something, like a different colour to distinguish the friendly shadowflares, flaming arrows, sacred soils, sacred prisms etc. aoes from foes' in PvP?
    (5)

  3. #283
    Player
    Tinytoy's Avatar
    Join Date
    Dec 2012
    Posts
    1
    Character
    Holy Toy
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Food for thought

    1) Will PLDs get a tp based aoe?
    2) Will abilities eventually sync to dungeons? i.e 30 potency flare in sastasha normal per say?
    3) Will there be other means of leveling alts? Fates and battle leves only last so long and 50+min dungeon queues.....yuck
    (1)

  4. #284
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    XII-Pallette Swaps Part 1

    Okay I noticed that there are some enemies that orginated from XII (Zippercrocs, Aevises, Mimics/Clockwork Bugs, Mantises and Snakes, and Mirrorknights) I also noticed that the Aevises, Mimics, Snakes and Mantises had a lot of palette swaps.

    I was wondering if you have any plans on using these pallettes for current or future dungeons
    (0)

  5. #285
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    XII-Palette Swaps Part 2

    Related, several locations, seem to use the same coloring for Manistes and Snakes Hullbreaker Isle, far from Mor Dhona and Halatali, is an egregious case having their mobs look exactly like mobs in those zones) I was wondering if you could change the colors of some of the mobs there to make them look more distinct from the mobs in other zones
    (0)
    Last edited by Morningstar1337; 11-17-2014 at 03:29 AM.

  6. #286
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    XII-Palette Swaps Part 3

    Finnaly back to the Aevises, in XII there were teal and purple variants. respectively named Twintania and Deathgaze, yet the XIV version, Twintania especialy are imfamonous different (and had sort of reversed roles) I was wondering if you are willing to used the Aevis models for different mobs?
    (0)

  7. #287
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    XII-Palette Swaps Part 4

    An offshoot of the above post; Why DID you make the mobs different form the Aevises (Twintnia is a giant dragon with a ring on her neck, the Deathgazes are black dragons and both can fly)
    (0)

  8. #288
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Are there any plans to implement quests which actually have interesting objectives and methods of completion such as -

    1. Actually helping a man chop a tough tree (for botanist) at the sight itself, during the quest.
    2. Repairing a special item an npc requires or perhaps crafting a special item by specifically interacting with a piece of equipment or workbench in their house/workshop/dungeon etc. instead of it being 'A Simple Hand-In Quest'.

    These make it feel like you're actually performing the task instead of simply making/buying something and handing it over. This would also bring much needed variety to these quests and allow for a greater variety of more interesting objectives instead of 'Craft X HQ item'
    (2)
    Last edited by Kewldude; 11-17-2014 at 04:25 AM.

  9. #289
    Player
    Kewldude's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Fynnick Fletcher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Will you be implementing quests which have more depth to them rather than simply battle/craft/gather instead using multiple Classes/Jobs -

    An NPC needs an item because he can't reach it, you agree to help.
    a. This area is challenging and requires the player to fight a boss to safely reach the rare material.
    b. Upon reaching the location, the rare material must be extracted by using a specific Gathering skill (eg. Botany).
    c. Following this, the player takes the item back to their 'friend npc' only to find out that they have been abducted and that their house has been raided.
    d. Now, you change to a specific Crafting Class (eg. Carpentry) using the Special Workbench at the NPC House because only that place is suitable to craft it.
    e. Once you Craft it, you then speak with other npcs and search for the hideout. When you reach it, you use this special item (Food/bomb/usable item) in order to weaken your enemies and fight with a Battle class to finish the quest.
    (3)
    Last edited by Kewldude; 11-17-2014 at 04:25 AM.

  10. #290
    Player
    Minerva-Redwater's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    65
    Character
    Minerva Redwater
    World
    Balmung
    Main Class
    White Mage Lv 100

    Eternal bond access and personal housing

    Will there be more options for personal housing? Like having your eternal bond partner be able to have master access to the house as well? Also maybe something thought about for guest access as well?

    Are there any plans for personal housing access options anytime soon?
    (5)

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