Will you be able to get Koji Fox to live translate future live letters for us English speaking folk? please!
Will you be able to get Koji Fox to live translate future live letters for us English speaking folk? please!
I know you want to remain secretive on WHAT jobs you will release on the expansion but can you give us HOW MANY new jobs you will release?
FFXI was traditionally 3 per expansion. I was hoping we could see more than that.
With 3.0 expansion coming, and may repeated questions coming from the community at large with current gameplay, can you provide any information on the following as to if we will see them pre-3.0, post-3.0, or not at all:
Fishing Tackle Box - Currently baits come in around 40 items in a 100 item carry list.
Companion Options - more than just the Chocobo (and the flying one already covered for the 3.0 expansion)
Minion Options - Make them mini Companions?
MogStation Account Options
- Multi Platform per base account?
- account characters being made platform specific?
- Timed accounts for players (like myself) who also have our kids on our accounts?
FC Quests, Hunts, Events - Lots of questions, community is still waiting on hard answers...
PVP - Personally, not a huge PVP player, but would be more active if the Dev Team added FC basis, even on Frontlines.
Will you be considering more Unique Statistics and Bonuses on Equipment in 3.0 Heavensward?
In 1.0, you had Gear that could "Enhance Rampart" or "Enhance Holy" etc. Or look at Final Fantasy VII with their Materia for "Counterattack" or "Double Attack" (% Chance), etc.
More Interesting Stats and Bonuses on Gear means More Interesting Gear Sets, allowing the Dev Team to introduce *some* Horizontal Progression and NOT have to have a non-stop, boring Vertical Progression model (w/ the same 2 Core Status upgrading every few months).
Thank you!
Can consider allowing Cross-Server Friends Lists and Cross-Server Parties (w/ Friends)?
This is more of a long-term goal, for Heavensward (3.0) Expansion, but allowing us to have Friends Lists to communicate / Form Parties with friends on Other Servers would go a long way to help alleviate having friends split up on various servers.
Other MMOs have this feature, and even FF XI's PlayOnline allowed you to Mail your Friends on other Servers.
Thanks!
1 - Why do all the accessories for DoL and DoH lose the buffs to Gathering/Crafting/Perception/Control after lvl 25-30 and become GP/CP ups only?
2 - Why didn't the Fisher get accessories (and master ring) setup for Gathering/Perceptions buffs instead of the GP+ that it comes with? Fisher doesn't even use the GP at ALL!!!
3 - Why is it that DoW and DoM have gear that buffs them well for beyond lvl50 play so Materia doesn't mean much, but DoL and DoH have to have it in order to do ANYTHING above the lvl50 point?
Can you please clarify and detail these limitations on all platforms why the 3 vital attributes in party content (HP/MP/TP) of other party members can't all be displayed at once and why we don't even have the option to?
Can we have a full size Hildebrand statue furnishing in his pose please as a reward from his questlines hopefully made by his father Godbert?
A thought occurred to me while leveling up conjurer — the CNJ quest line places a huge emphasis on appeasing and communicating with the elementals in Gridania/Eorzea, however I was curious whether this applies to Y'shtola who I am assuming learned conjury in Sharlayan. Is conjury taught the same way in Sharlayan or is it taught differently? It seems to me it would be different as Y'shtola, as far as my knowledge extends, doesn't seem to be one for appeasing elementals.
Now that that the last segment of Coil has been completed, what are your future plans for raiding and content @ endgame? Are you exploring (endgame) content for different types of parties (Light, Alliances) or will all future raids be continually tailored for parties of 8?
You are removing Final Coil's participation lockout, but does that mean we won't see such a feature again? Participating in endgame with the same 7 people every week due to the nature of lockouts is fairly limiting and oftentimes frustrating.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.