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  1. #31
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Personally I think Fester should become the new energy drain for SMNs, that could eliminate their mp issue and allow them to go with optimal rotations a little easier. If BLM gets infinite mp then SMN should also get more utility in that area.
    (1)

  2. #32
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nalien View Post
    MP issues? We have a fix for that, it's called Bard.
    Lmfao since when is a Bard going to put up Mage Ballad just so a Summoner can keep up their damage. The only time a Bard does Mage Ballad is when the White Mage needs MP for healing otherwise they won't put it up because it's more efficient to use TP song.
    (0)

  3. #33
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    (1)

  4. #34
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ecks007 View Post
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    Are you talking about dungeons or T8-T9 and FCOB because if Summoners are using their optimal rotation which include weaving in Ruin II they run out of mp in 4 minutes. Dungeons and Frontlines Summoners don't have mp issues.
    (2)

  5. #35
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ghastly View Post
    It's the class I see the least in dungeons.
    Glad I left it, having a lot more fun as Warrior
    Hah i did the same thing..

    Regarding mp issues are you guys using X-ethers? If you aren't you should be.
    (0)
    Last edited by Sparktacus; 11-15-2014 at 04:37 AM.

  6. #36
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sparktacus View Post
    Hah i did the same thing..

    Regarding mp issues are you guys using X-ethers? If you aren't you should be.
    No, no class or job in this game should NEED to use expendable items as part of the regular mechanics. Intelligence potions and Poisoning potions to boost damage, sure, everyone should use them, but what you said doesn't fly. Unless all of the sudden every single DPS needs to pop TP or MP expendables, then we're on an even field.
    (0)

  7. #37
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by BloodPact View Post
    No, no class or job in this game should NEED to use expendable items as part of the regular mechanics. Intelligence potions and Poisoning potions to boost damage, sure, everyone should use them, but what you said doesn't fly. Unless all of the sudden every single DPS needs to pop TP or MP expendables, then we're on an even field.
    sadly for pve fights, there are no tp expendables, so mages are lucky in that regard. in any case, i agree.
    (0)

  8. #38
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I agree. Fester and Energy Drain should be merged.

    more issue is in Frontlines. SMN doesn't have any useful instant-debuff like BLM's sleep and other jobs' stun/bind/heavy/etc. only have Bind from Tri-disaster with ridiculous long cast time. SMN cannot defend themselves against any jobs. cannot fight 1-on-1 or run away. impossible to 1-on-1 with any melee DPS.

    "Blind" in this game is a joke too. people with blind status still can attack and don't miss like it supposed to be.
    (0)
    Last edited by Evangela; 11-15-2014 at 07:03 AM.

  9. #39
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd be happier if contagion was removed from Garuda Egi and given as a SMN spell. Give Garuda tri-disaster instead. Makes sense since garuda hm and xm have 3 + forces you in a constricted area
    (0)

  10. #40
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Headfilter View Post
    You're joking right? SMN is THE strongest ranged DPS in terms of sustained damage. Any SMN worth his salt can easily out dps an equally geared BLM any day of the week.
    How does this post have four up-votes ?
    (1)

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