Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.
Summoners are kick ass dps, don't know what OP is smoking.



Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.
Summoners are kick ass dps, don't know what OP is smoking.
Are you talking about dungeons or T8-T9 and FCOB because if Summoners are using their optimal rotation which include weaving in Ruin II they run out of mp in 4 minutes. Dungeons and Frontlines Summoners don't have mp issues.
Summoners have the best dps but at the cost of draining their mp and taking a massive hit to damage. If a Summoner is doing their optimal rotation they will run out of mp mid fight during coils.


I agree. Fester and Energy Drain should be merged.
more issue is in Frontlines. SMN doesn't have any useful instant-debuff like BLM's sleep and other jobs' stun/bind/heavy/etc. only have Bind from Tri-disaster with ridiculous long cast time. SMN cannot defend themselves against any jobs. cannot fight 1-on-1 or run away. impossible to 1-on-1 with any melee DPS.
"Blind" in this game is a joke too. people with blind status still can attack and don't miss like it supposed to be.
Last edited by Evangela; 11-15-2014 at 07:03 AM.





I'd be happier if contagion was removed from Garuda Egi and given as a SMN spell. Give Garuda tri-disaster instead. Makes sense since garuda hm and xm have 3 + forces you in a constricted area

Ooohhh snapThere is already a thread on this and it was created yesterday in the DPS section. In fact, Akiza's post here is contradictory to what he wrote originally.
http://forum.square-enix.com/ffxiv/t...ummoner-and-MP

Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?
*Insert silly joke about healers*
Your not dpsing right.Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?

Is the "Optimal" DPS, Ruin 2 while in melee range? If your burning all your Mana, then that rotation isn't truly "Optimal", because the goal should be to sustain damage for 10-12 minutes straight...not blow your load (Ewww sorry) in the first four minutes.
*Insert silly joke about healers*


Anyone who says to not use ruin II doesn't know how to play the job clearly. In an optimal summoner rotation you're going to lose a lot of DPS if you aren't weaving in ruin II between GCDs and during dodge mechanics. Anyone who says BRD should just play ballad doesn't know what they're talking about either. A BRD is going to reduce his damage for 1 person? Yes it's true that healers need ballad too sometimes, but a SMN will probably run out of MP much sooner. Paeon is different as many DPS benefit from it. Having a BLM in place of a SMN means that a BRD can play foe's more often and only ballad when a healer needs it. I think a relatively simple bandaid fix would be to add additional piety to the summoner job crystal. Right now equipping a SMN job crystal adds +10 PIE. If they changed it by +20 or +30 more we would have a higher max MP, our aetherflow would restore more MP, and we would have a higher MP regeneration.
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