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  1. #1
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    (1)

  2. #2
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ecks007 View Post
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    Are you talking about dungeons or T8-T9 and FCOB because if Summoners are using their optimal rotation which include weaving in Ruin II they run out of mp in 4 minutes. Dungeons and Frontlines Summoners don't have mp issues.
    (2)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ecks007 View Post
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    Summoners have the best dps but at the cost of draining their mp and taking a massive hit to damage. If a Summoner is doing their optimal rotation they will run out of mp mid fight during coils.
    (1)

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I agree. Fester and Energy Drain should be merged.

    more issue is in Frontlines. SMN doesn't have any useful instant-debuff like BLM's sleep and other jobs' stun/bind/heavy/etc. only have Bind from Tri-disaster with ridiculous long cast time. SMN cannot defend themselves against any jobs. cannot fight 1-on-1 or run away. impossible to 1-on-1 with any melee DPS.

    "Blind" in this game is a joke too. people with blind status still can attack and don't miss like it supposed to be.
    (0)
    Last edited by Evangela; 11-15-2014 at 07:03 AM.

  5. #5
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd be happier if contagion was removed from Garuda Egi and given as a SMN spell. Give Garuda tri-disaster instead. Makes sense since garuda hm and xm have 3 + forces you in a constricted area
    (0)

  6. #6
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ardan View Post
    There is already a thread on this and it was created yesterday in the DPS section. In fact, Akiza's post here is contradictory to what he wrote originally.

    http://forum.square-enix.com/ffxiv/t...ummoner-and-MP
    Ooohhh snap
    (1)

  7. #7
    Player
    Lycia's Avatar
    Join Date
    Sep 2013
    Location
    Chicago Illinois
    Posts
    71
    Character
    Lucia Liberta
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?
    (0)
    *Insert silly joke about healers*

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lycia View Post
    Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?
    Your not dpsing right.
    (0)

  9. #9
    Player
    Lycia's Avatar
    Join Date
    Sep 2013
    Location
    Chicago Illinois
    Posts
    71
    Character
    Lucia Liberta
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Is the "Optimal" DPS, Ruin 2 while in melee range? If your burning all your Mana, then that rotation isn't truly "Optimal", because the goal should be to sustain damage for 10-12 minutes straight...not blow your load (Ewww sorry) in the first four minutes.
    (0)
    *Insert silly joke about healers*

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Anyone who says to not use ruin II doesn't know how to play the job clearly. In an optimal summoner rotation you're going to lose a lot of DPS if you aren't weaving in ruin II between GCDs and during dodge mechanics. Anyone who says BRD should just play ballad doesn't know what they're talking about either. A BRD is going to reduce his damage for 1 person? Yes it's true that healers need ballad too sometimes, but a SMN will probably run out of MP much sooner. Paeon is different as many DPS benefit from it. Having a BLM in place of a SMN means that a BRD can play foe's more often and only ballad when a healer needs it. I think a relatively simple bandaid fix would be to add additional piety to the summoner job crystal. Right now equipping a SMN job crystal adds +10 PIE. If they changed it by +20 or +30 more we would have a higher max MP, our aetherflow would restore more MP, and we would have a higher MP regeneration.
    (0)

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