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  1. #41
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ardan View Post
    There is already a thread on this and it was created yesterday in the DPS section. In fact, Akiza's post here is contradictory to what he wrote originally.

    http://forum.square-enix.com/ffxiv/t...ummoner-and-MP
    Ooohhh snap
    (1)

  2. #42
    Player
    Lycia's Avatar
    Join Date
    Sep 2013
    Location
    Chicago Illinois
    Posts
    71
    Character
    Lucia Liberta
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?
    (0)
    *Insert silly joke about healers*

  3. #43
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lycia View Post
    Being ignorant on T10+, and speaking specifically on my experience as a SMN only player who is on T9, I have to wonder what am I doing wrong that MP has never been an issue for me. Even on burst fights like T8, I have never had issues with mana, especially having the need to pop an emergency pot. My biggest issues with Mana come with Rezzing a down fighter. That being said, is the curve that much greater for T10?
    Your not dpsing right.
    (0)

  4. #44
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ecks007 View Post
    Wait, when did we not have some of the best dps when played correctly? *confused* I mean.. bad Summoners are bad Summoners. Bad tanks are bad tanks and bad healers are bad healers.

    Summoners are kick ass dps, don't know what OP is smoking.
    Summoners have the best dps but at the cost of draining their mp and taking a massive hit to damage. If a Summoner is doing their optimal rotation they will run out of mp mid fight during coils.
    (1)

  5. #45
    Player
    Lycia's Avatar
    Join Date
    Sep 2013
    Location
    Chicago Illinois
    Posts
    71
    Character
    Lucia Liberta
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Is the "Optimal" DPS, Ruin 2 while in melee range? If your burning all your Mana, then that rotation isn't truly "Optimal", because the goal should be to sustain damage for 10-12 minutes straight...not blow your load (Ewww sorry) in the first four minutes.
    (0)
    *Insert silly joke about healers*

  6. #46
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    time to look at spell speed and dots. sharing gear that is obviously designed for a blm is frustrating
    (4)

  7. #47
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Anyone who says to not use ruin II doesn't know how to play the job clearly. In an optimal summoner rotation you're going to lose a lot of DPS if you aren't weaving in ruin II between GCDs and during dodge mechanics. Anyone who says BRD should just play ballad doesn't know what they're talking about either. A BRD is going to reduce his damage for 1 person? Yes it's true that healers need ballad too sometimes, but a SMN will probably run out of MP much sooner. Paeon is different as many DPS benefit from it. Having a BLM in place of a SMN means that a BRD can play foe's more often and only ballad when a healer needs it. I think a relatively simple bandaid fix would be to add additional piety to the summoner job crystal. Right now equipping a SMN job crystal adds +10 PIE. If they changed it by +20 or +30 more we would have a higher max MP, our aetherflow would restore more MP, and we would have a higher MP regeneration.
    (0)

  8. #48
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by OneWingedSora View Post
    How does this post have four up-votes ?
    Because it's true. DRG is long overdue for a much needed buff. Every other job is fine.
    (0)

  9. #49
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If bard sing, they lose like 20% of the dps during that time? If bard is doing 400 dps they lose around 80 dps in that time they are singing(i do not actually know how much they lose)? And if summoner lose 25 - 37 dps while using energy drain it is bigger lose singing ballad or using energy drain?
    (0)

  10. #50
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    Because it's true. DRG is long overdue for a much needed buff. Every other job is fine.
    Except for the fact that SMN will never out dps a BLM on any content that matters unless your bard doesn't mind running ballad 2-3 times per fight.
    (4)

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