Quote Originally Posted by Vandril View Post
Why make all the necessary changes to the lore and game in order to fit in a fourth faction when they could just remove the GC-locked PvP Ranks and rewrite the very short quest that introduces the player to Frontlines? This would solve every aspect of the problem more thoroughly than adding a fourth, "loose end" faction all the while requiring a whole whopping few hours worth of effort on the part of Square Enix.
Because, as I explained here, I like the Grand Company verses Grand Company aspect. If they just made it another case of "Claws verses Fangs" I'd find it infinitely more boring. I really enjoy running into the same allies and same enemies when I do Frontlines, without the Grand Company restriction that falls away completely. Frontlines is pretty much the only piece of content in this game where I can run into the same people from different servers and enjoy the content as though I went in with a full static.

Adding a fourth faction, or a mercenary version of existing factions, still takes away from that slightly, but at least it doesn't completely destroy the atmosphere Frontlines currently offers. Best of both worlds, in my opinion.