I don't know if any of this is the answer to the problem but I certainly see where you're coming from.

Everything up till binding coil is faceroll simple; to the extent you almost have to actively try to fail and even when you do they give you enough echo to push you through it anyway. As a result I feel like a lot of players get a inflated sense of skill and don't know how to play their jobs; which leads to problems when you get to endgame and suddenly the difficulty curve spikes up and the game stopped holding your hand. This causes headaches especially when you see the massive skill gap between players if you ever have to add replacement into coil or extreme primals, or even doing high level roulette and watching monks spam dragon kick or summoners using titan-egi, blms spamming fire 3 and nothing else, you get the idea.

I'm hoping maybe we could tune down the echo buffs for stuff from now on, keep it as hard and just let the power creep nerf it as people higher and higher in ilvl. I think maybe you're doing a disservice getting players through content they shouldn't have cleared because the next fight is only harder.