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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Game needs Medium-Difficulty Support

    This game ranges from pretty-utterly easy (All Dungeons, Steamroll Tower) to incredibly difficult (Savage Coil).

    Every once in a while, we get a decent mid-grade difficulty option (Pre-Nerf Pharos, Primal Extremes, Obsoleted Echo-Coil)... but there's very little support for it in general... notice the terms "pre-nerf" or "obsoleted".

    Using Duty Finder as a reference:

    I think Easy Difficulty should be fairly PUG-able.
    I think Medium Difficulty should be pretty difficult to PUG.
    I think Hard Difficulty should be next-to-impossible to PUG.

    How to Implement Medium Difficulty:

    "Extreme" Dungeons, both mechanically/statistically tougher (no need bosses/layouts to spare development time).

    "Savage" 24-Mans, generally for pre-made Alliances/FC fun.

    "Raid Lite" 8-Man alternative, less dependent on statics; a good, achievable progression-point, for the less hardcore or skilled.

    ^will require the expansion, I've read there will be multiple 8-man raid options... but we'll see. Not saying "easy Coil", I'm saying a different raid altogether. I think it's okay to have top-tier difficulty raids that remain top-tier so long as imperative plot details aren't gated behind it (*cough* Coil *cough*).

    Primal's seem fine as-is though they don't qualify as raid-alternatives (neither should they) since they have so little personal replay value once you earn the piece you want.

    Obsoleting a raid-tier to medium difficulty doesn't really count either as it's not really 'supporting medium difficulty' content but rather assisting "catch up". Implementing medium difficulty content in-line with easy & hard content is more appropriate & a must for this game imho.
    (13)
    Last edited by Toodles; 11-14-2014 at 05:57 PM.