Results -9 to 0 of 16

Threaded View

  1. #2
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    SE sandwiched themselves between trying to create appeal with the multi-job system and trying to restrict progression with multiply tiered lock-outs in end-game (+ as you mention the relic time sink). There's nothing that can really be done about it other than abandonment of either one of their goals (the former) or one of their conscious design decisions (the latter). In short I think this is a problem in the eyes of the playerbase, but I doubt SE would see it that way. To them it's probably working as intended. At the end of the day the expectation is when push comes to shove you are putting your resources into one job above others and that is the decision you are going to live with, in SE's eyes it also keeps you playing longer and extends your sub life. More time spent getting loot for alts over the course of the lock-out durations = more money for them.
    (0)
    Last edited by Prototype909; 11-14-2014 at 10:40 AM.

Tags for this Thread