Very few MMO's pull off successful re-launches, so a re-launch will be difficult enough as it is.

However, the past year has been one long content-less grindfest. It's considered normal to have multiple rank 50 jobs, especially after the time of failing-leves.

As such, content seems to be developed in order to match the general end-game population. If you want to be a good tank, having multiple jobs leveled up is necessary. Want to finish a raid fast? Completely normal for players to switch jobs inside the run.

The main point here is that FFXIV endgame so-far relies on multiple jobs being level 50.

Also, neuroscience experiments in the past few years tell us human brains generate greater satisfaction from relative gains than they do from absolute gains. In other words, people are happier when they have more than those around them. If you don't completely believe this go ask some FFXI vetrans about all the linkshells breaking up over dynamis-lord drops and all the byakko-haidate related drama. I'm sure every server experienced it.

The point I'm getting at here is that when the game is re-launched, it will be very difficult for new players to catch up, especially if there is a lot more content when they join. This will make it difficult for them to function well in end game (due to not having a years worth of grinding multiple jobs), and make it difficult for them to surpass many of the current players.

The fact that a huge population has botted their way to their high ranks, and that when the game is re-launched that probably won't be an option any more due to better enforcement, only compounds on the problem

So what do you think SE can do to fix this? Make the game like WoW where its really easy to get classes ranked up fast? Up the level cap and make 1-50 really easy? Post your thoughts