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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kyoskai View Post
    Is it an actual DoT effect limit or is it a visible on the status bar thing limit?
    Both, Mobs will have 30 visible DoTs unless you change your settings, but you can still apply more and even if they are invisible using Fester will let you know that you have them applied. Mobs do have a hard cap of 60 DoT effects however and anything over that will not apply and fall off.

    Quote Originally Posted by Gilraen View Post
    I don't follow what you mean by a 'buff' class. Arcanist has all of one buff (Eye for an Eye) and the rest are debuff DoTs. The class with the most buffs is conjurer, but then that's part of their role as healer. Arcanist is a DD first and, at best, a half-arsed healer until they equip Scholar, and even then it's not as much of an improvement as it should be over White Mage, though that Galvanize buff is sublimely obscene. I don't think you understand how to fully use arcanist's varied talents.
    Once again i believe he meant to say DEBUFF class, as in he feels ACN needs more damage outside of just DoTs in the rare event that a mob hits the 60 DoT cap and no more are able to be applied, essentially at that point a Summoners damage drops considerably as they will only have pets and Ruin II
    (0)
    Last edited by Ryel; 11-14-2014 at 12:50 PM.

  2. #12
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I know this is off topic, but I would honestly love it if Arcanist, Scholar, and Summoner all just became their own things. Arcanist would remain DoT focused DPS (Obviously compensate their stats gained from the job crystal), Scholar remains the same (Re-work the INT traits to MND ones), and then have Summoner be its own job like Dark Knight is and totally rework it. People who play Summoner now can go to Arcanist with no change, Summoner becomes its own thing, and Scholars have no change.
    (0)

  3. #13
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryel View Post
    Both, Mobs will have 30 visible DoTs unless you change your settings, but you can still apply more and even if they are invisible using Fester will let you know that you have them applied. Mobs do have a hard cap of 60 DoT effects however and anything over that will not apply and fall off.
    That's the dumbest thing I've heard in the past 5 minutes! D:<

    Quote Originally Posted by Prototype909 View Post
    I know this is off topic, but I would honestly love it if Arcanist. Scholarand Summoner all just became their own things. Arcanist would remain DoT focused DPS (Obviously compensate their stats gained from the job crystal), Scholar remains the same (Re-work the INT traits to MND ones), and then have Summoner be its own job like Dark Knight is and totally rework it. People who play Summoner now can go to Arcanist with no change, Summoner becomes its own thing, and Scholars have no change.
    Not gonna happen.
    Closest thing and what I secretly hope for is DRK not having any prerequisites means they'll nix the whole class system and every job will be all separate and whatnot.
    (0)
    Last edited by Kyoskai; 11-14-2014 at 12:56 PM.

  4. #14
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kyoskai View Post
    That's the dumbest thing I've heard in the past 5 minutes! D:<
    If you don't believe me you can go do an ST with 3 parties full of Summoners and Scholars and see what happens lol
    (0)
    Last edited by Ryel; 11-14-2014 at 12:57 PM.

  5. #15
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryel View Post
    If you don't believe me you can go do an ST with 3 parties full of Summoners and see what happens lol

    The limit is dumb, not what you said.
    It could be a thing, but I don't care enough to find out.
    (0)

  6. #16
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gilraen View Post
    I Arcanist is a DD first and, at best, a half-arsed healer until they equip Scholar, and even then it's not as much of an improvement as it should be over White Mage, though that Galvanize buff is sublimely obscene. I don't think you understand how to fully use arcanist's varied talents.
    In ways SCH is stronger than WHM, especially paired with a WAR tank. Lustrate is much better than benediction. Proper use of pet allows you to switch to cleric and do some pretty decent damage. AE healing isnt as good, albeit can, with CDs top up party pretty fast. Adlo is awesome. Love getting them 2k+adlo crits on WARs! 4k+ shield, time for pewpew! Sacred soil is another excellent ability. Especially for big hits like Mega flare and transition to third phase in turn 11.

    SCH for me is a lot more fun and rewarding to play than WHM.
    (4)
    Last edited by Sapphic; 11-14-2014 at 01:10 PM.

  7. #17
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sapphic View Post
    In ways SCH is stronger than WHM, especially paired with a WAR tank. Lustrate is much better than benediction. Proper use of pet allows you to switch to cleric and do some pretty decent damage. AE healing isnt as good, albeit can, with CDs top up party pretty fast. Adlo is awesome. Love getting them 2k+adlo crits on WARs! 4k+ shield, time for pewpew! Sacred soil is another excellent ability. Especially for big hits like Mega flare and transition to third phase in turn 11.

    SCH for me is a lot more fun and rewarding to play than WHM.
    2k crit adlo would be more impressive on a PLD, just saying.
    (0)

  8. #18
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    SMN does a lot of dmg. Just cuz dont see those high numbers the blm does, it doesnt means anything. Although I guess we might get some class/job revamps or at least new abilities or change on old one in 3.0.
    (0)

  9. #19
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ryel View Post
    Once again i believe he meant to say DEBUFF class, as in he feels ACN needs more damage outside of just DoTs in the rare event that a mob hits the 60 DoT cap and no more are able to be applied, essentially at that point a Summoners damage drops considerably as they will only have pets and Ruin II
    I was saying if they did revamp the class, but they revamped it in a dumb way where your pet does all of the hard work and you sit in the back buffing party members. That was just me throwing spitting out bad ideas, because I really don't know what a real summon class is. Is it just a class where you summon a beast and it does all of the work or what? FF14 hasn't really shown me what a real pet class is. If they did change the class into something else how would they go about it?
    (0)
    Last edited by Bigcat9715; 11-14-2014 at 02:35 PM.

  10. #20
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kyoskai View Post
    Not gonna happen.
    Closest thing and what I secretly hope for is DRK not having any prerequisites means they'll nix the whole class system and every job will be all separate and whatnot.
    you say it's not gonna happen like you know something we don't. please stop doing this. we don't know what they have planned and we won't know till they are ready to tell us.
    personally, I'm still hoping they will nix the whole class system(removing the job crystals) and make all the classes into jobs revamping them into something useful(while keeping the existing jobs ofcourse)

    Quote Originally Posted by Bigcat9715 View Post
    I was saying if they did revamp the class, but they revamped it in a dumb way where your pet does all of the hard work and you sit in the back buffing party members. That was just me throwing spitting out bad ideas, because I really don't know what a real summon class is. Is it just a class where you summon a beast and it does all of the work or what? FF14 hasn't really shown me what a real pet class is. If they did change the class into something else how would they go about it?
    for Arcanist, I would like them to play like the existing Summoner job in this game does and have them change the existing Summoner job to something a bit more like the one in FFXI.
    (0)
    Last edited by Wildsprite; 11-14-2014 at 04:52 PM.

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