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  1. #12
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Type a long story like:
    Quote Originally Posted by Hiranai Vashai
    Read about half the first page, and actually use the browser's word finding tool.

    Bard DPS can be fairly aweful... and painful... towards other jobs as it is. I've done dozens of ST runs, CT runs before it, done a decent share of coils 1 and 2... I don't see any reason how bard needs a boost, at all. As for measured results in ST runs, I have seen bards dominate in dps and total damage output, like high up. With only BLMs being a more dominant job followed by SMN, and occasionally an 'exceptional' MNK or DRG. I can't touch on Ninja's dps overall, but for those who actually adjusted pretty well and quickly to the job, they are pretty lethal in dps, even for the short time it's been out.

    With 24 man raids like ST where mainly BLMs and BRDs tend to take the top 5 positions over multiple runs with different make ups of players (this is mainly DF Syrcus Tower), it would be hard to believe the 19 other players, Melee, caster, tank, healer or other dps. 'would suck' compared to a bard.

    The word I searched for? Barrage. I can't believe no one has mentioned barrage in a post. Or at least my browser didn't find it properly spelled. As a main bard, here's my 2 cents on improving dps tremendously. Use Hawk's Eye > Barrage, like a marriage couple. Hawk's Eye is a 20 second ability that increases DEX (your ranged attack power) by 15%, and 'gaurantees all hits to land'. This isn't a joke of an ability at all. Healers get Attunement in PvP that increases evasion alot to a point where you almost dodge 'any' attack (and reduces damage by 90% but that doesn't matter here). So high, almost no attack lands, unless Hawk's Eye overrides it. Barrage, doubles auto-attacks dealt for 15 seconds, and the trait unlocked at 44 enhances that to 3x auto attack damage. Their cooldowns are synced up at 90 seconds. Splitting them can only be excused when using AoE attacks. Whenever the combination is up and you're dealing with bosses or mobs with high HP, use it... (But do pay attention to enmity, at the start of the fights, it can really rip hate quickly to a point where tanks struggle for stable hate).

    Now I'm sure people have mentioned before, but I have heard some other bards don't realize exactly which songs give penalties, or rather not. Army's Paeon and Mages Ballad induce a penalty of 20% reduced damage. Foe requiem however, does not. It reduces Elemental resistances on foes. Might help 'Windbite' (wind based), Venomous bite and Flaming arrow (fire based). Poisons having a tendency to be aspected to a certain element, or at least water in FFXI (which I suspect Venomous bite be partial towards). But even if it doesn't boost your own dots, it will help out black mages a lot in damage, while you don't sacrifice any of your damage output for it. Black Mages in my opinion, are king in AoE attacks, and a bard helping with Foe boosts them to heights unattainable otherwise. This is or rather should be considered as additional DPS because of bards. While not as direct, it is as effective.

    From my perspective, bards need to try and improve themselves constantly in terms of play as well as situations. Try to use most if not all abilities where it's applicable. Analyze the fights you do for patterns and plan on how to maximize your performance. This goes for song usage (no overuse and no lack of use) , flaming arrow usage and whether or not to use single target (including Barrage) or multiple target (including flaming arrow and Foe Requiem) abilities.
    CTRL+A > CTRL + X > type /10charplaceholder > Post
    Edit post > CTRL + A > CTRL + V > Save
    And show this big story
    Quote Originally Posted by Hiranai Vashai
    Read about half the first page, and actually use the browser's word finding tool.

    Bard DPS can be fairly aweful... and painful... towards other jobs as it is. I've done dozens of ST runs, CT runs before it, done a decent share of coils 1 and 2... I don't see any reason how bard needs a boost, at all. As for measured results in ST runs, I have seen bards dominate in dps and total damage output, like high up. With only BLMs being a more dominant job followed by SMN, and occasionally an 'exceptional' MNK or DRG. I can't touch on Ninja's dps overall, but for those who actually adjusted pretty well and quickly to the job, they are pretty lethal in dps, even for the short time it's been out.

    With 24 man raids like ST where mainly BLMs and BRDs tend to take the top 5 positions over multiple runs with different make ups of players (this is mainly DF Syrcus Tower), it would be hard to believe the 19 other players, Melee, caster, tank, healer or other dps. 'would suck' compared to a bard.

    The word I searched for? Barrage. I can't believe no one has mentioned barrage in a post. Or at least my browser didn't find it properly spelled. As a main bard, here's my 2 cents on improving dps tremendously. Use Hawk's Eye > Barrage, like a marriage couple. Hawk's Eye is a 20 second ability that increases DEX (your ranged attack power) by 15%, and 'gaurantees all hits to land'. This isn't a joke of an ability at all. Healers get Attunement in PvP that increases evasion alot to a point where you almost dodge 'any' attack (and reduces damage by 90% but that doesn't matter here). So high, almost no attack lands, unless Hawk's Eye overrides it. Barrage, doubles auto-attacks dealt for 15 seconds, and the trait unlocked at 44 enhances that to 3x auto attack damage. Their cooldowns are synced up at 90 seconds. Splitting them can only be excused when using AoE attacks. Whenever the combination is up and you're dealing with bosses or mobs with high HP, use it... (But do pay attention to enmity, at the start of the fights, it can really rip hate quickly to a point where tanks struggle for stable hate).

    Now I'm sure people have mentioned before, but I have heard some other bards don't realize exactly which songs give penalties, or rather not. Army's Paeon and Mages Ballad induce a penalty of 20% reduced damage. Foe requiem however, does not. It reduces Elemental resistances on foes. Might help 'Windbite' (wind based), Venomous bite and Flaming arrow (fire based). Poisons having a tendency to be aspected to a certain element, or at least water in FFXI (which I suspect Venomous bite be partial towards). But even if it doesn't boost your own dots, it will help out black mages a lot in damage, while you don't sacrifice any of your damage output for it. Black Mages in my opinion, are king in AoE attacks, and a bard helping with Foe boosts them to heights unattainable otherwise. This is or rather should be considered as additional DPS because of bards. While not as direct, it is as effective.

    From my perspective, bards need to try and improve themselves constantly in terms of play as well as situations. Try to use most if not all abilities where it's applicable. Analyze the fights you do for patterns and plan on how to maximize your performance. This goes for song usage (no overuse and no lack of use) , flaming arrow usage and whether or not to use single target (including Barrage) or multiple target (including flaming arrow and Foe Requiem) abilities.
    TL;DR But aside of how I just kinda show how I do it, I do agree that the character limit should at least be increased 'over posts' and maybe increase the limit per day as well. It's not like I would want to continuously post walls of texts, but for someone with over 500 posts, I think should have the limits be relieved a little more.
    (1)
    Last edited by HiranaiVashai; 11-14-2014 at 04:48 PM. Reason: /10charplaceholder And added something additional.