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CTRL+A > CTRL + X > type /10charplaceholder > PostOriginally Posted by Hiranai Vashai
Read about half the first page, and actually use the browser's word finding tool.
Bard DPS can be fairly aweful... and painful... towards other jobs as it is. I've done dozens of ST runs, CT runs before it, done a decent share of coils 1 and 2... I don't see any reason how bard needs a boost, at all. As for measured results in ST runs, I have seen bards dominate in dps and total damage output, like high up. With only BLMs being a more dominant job followed by SMN, and occasionally an 'exceptional' MNK or DRG. I can't touch on Ninja's dps overall, but for those who actually adjusted pretty well and quickly to the job, they are pretty lethal in dps, even for the short time it's been out.
With 24 man raids like ST where mainly BLMs and BRDs tend to take the top 5 positions over multiple runs with different make ups of players (this is mainly DF Syrcus Tower), it would be hard to believe the 19 other players, Melee, caster, tank, healer or other dps. 'would suck' compared to a bard.
The word I searched for? Barrage. I can't believe no one has mentioned barrage in a post. Or at least my browser didn't find it properly spelled. As a main bard, here's my 2 cents on improving dps tremendously. Use Hawk's Eye > Barrage, like a marriage couple. Hawk's Eye is a 20 second ability that increases DEX (your ranged attack power) by 15%, and 'gaurantees all hits to land'. This isn't a joke of an ability at all. Healers get Attunement in PvP that increases evasion alot to a point where you almost dodge 'any' attack (and reduces damage by 90% but that doesn't matter here). So high, almost no attack lands, unless Hawk's Eye overrides it. Barrage, doubles auto-attacks dealt for 15 seconds, and the trait unlocked at 44 enhances that to 3x auto attack damage. Their cooldowns are synced up at 90 seconds. Splitting them can only be excused when using AoE attacks. Whenever the combination is up and you're dealing with bosses or mobs with high HP, use it... (But do pay attention to enmity, at the start of the fights, it can really rip hate quickly to a point where tanks struggle for stable hate).
Now I'm sure people have mentioned before, but I have heard some other bards don't realize exactly which songs give penalties, or rather not. Army's Paeon and Mages Ballad induce a penalty of 20% reduced damage. Foe requiem however, does not. It reduces Elemental resistances on foes. Might help 'Windbite' (wind based), Venomous bite and Flaming arrow (fire based). Poisons having a tendency to be aspected to a certain element, or at least water in FFXI (which I suspect Venomous bite be partial towards). But even if it doesn't boost your own dots, it will help out black mages a lot in damage, while you don't sacrifice any of your damage output for it. Black Mages in my opinion, are king in AoE attacks, and a bard helping with Foe boosts them to heights unattainable otherwise. This is or rather should be considered as additional DPS because of bards. While not as direct, it is as effective.
From my perspective, bards need to try and improve themselves constantly in terms of play as well as situations. Try to use most if not all abilities where it's applicable. Analyze the fights you do for patterns and plan on how to maximize your performance. This goes for song usage (no overuse and no lack of use) , flaming arrow usage and whether or not to use single target (including Barrage) or multiple target (including flaming arrow and Foe Requiem) abilities.
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TL;DR But aside of how I just kinda show how I do it, I do agree that the character limit should at least be increased 'over posts' and maybe increase the limit per day as well. It's not like I would want to continuously post walls of texts, but for someone with over 500 posts, I think should have the limits be relieved a little more.Originally Posted by Hiranai Vashai
Read about half the first page, and actually use the browser's word finding tool.
Bard DPS can be fairly aweful... and painful... towards other jobs as it is. I've done dozens of ST runs, CT runs before it, done a decent share of coils 1 and 2... I don't see any reason how bard needs a boost, at all. As for measured results in ST runs, I have seen bards dominate in dps and total damage output, like high up. With only BLMs being a more dominant job followed by SMN, and occasionally an 'exceptional' MNK or DRG. I can't touch on Ninja's dps overall, but for those who actually adjusted pretty well and quickly to the job, they are pretty lethal in dps, even for the short time it's been out.
With 24 man raids like ST where mainly BLMs and BRDs tend to take the top 5 positions over multiple runs with different make ups of players (this is mainly DF Syrcus Tower), it would be hard to believe the 19 other players, Melee, caster, tank, healer or other dps. 'would suck' compared to a bard.
The word I searched for? Barrage. I can't believe no one has mentioned barrage in a post. Or at least my browser didn't find it properly spelled. As a main bard, here's my 2 cents on improving dps tremendously. Use Hawk's Eye > Barrage, like a marriage couple. Hawk's Eye is a 20 second ability that increases DEX (your ranged attack power) by 15%, and 'gaurantees all hits to land'. This isn't a joke of an ability at all. Healers get Attunement in PvP that increases evasion alot to a point where you almost dodge 'any' attack (and reduces damage by 90% but that doesn't matter here). So high, almost no attack lands, unless Hawk's Eye overrides it. Barrage, doubles auto-attacks dealt for 15 seconds, and the trait unlocked at 44 enhances that to 3x auto attack damage. Their cooldowns are synced up at 90 seconds. Splitting them can only be excused when using AoE attacks. Whenever the combination is up and you're dealing with bosses or mobs with high HP, use it... (But do pay attention to enmity, at the start of the fights, it can really rip hate quickly to a point where tanks struggle for stable hate).
Now I'm sure people have mentioned before, but I have heard some other bards don't realize exactly which songs give penalties, or rather not. Army's Paeon and Mages Ballad induce a penalty of 20% reduced damage. Foe requiem however, does not. It reduces Elemental resistances on foes. Might help 'Windbite' (wind based), Venomous bite and Flaming arrow (fire based). Poisons having a tendency to be aspected to a certain element, or at least water in FFXI (which I suspect Venomous bite be partial towards). But even if it doesn't boost your own dots, it will help out black mages a lot in damage, while you don't sacrifice any of your damage output for it. Black Mages in my opinion, are king in AoE attacks, and a bard helping with Foe boosts them to heights unattainable otherwise. This is or rather should be considered as additional DPS because of bards. While not as direct, it is as effective.
From my perspective, bards need to try and improve themselves constantly in terms of play as well as situations. Try to use most if not all abilities where it's applicable. Analyze the fights you do for patterns and plan on how to maximize your performance. This goes for song usage (no overuse and no lack of use) , flaming arrow usage and whether or not to use single target (including Barrage) or multiple target (including flaming arrow and Foe Requiem) abilities.
Last edited by HiranaiVashai; 11-14-2014 at 04:48 PM. Reason: /10charplaceholder And added something additional.
There should quite simply be no limit at all. This forum is the only forum I've ever encountered which has this sort of restriction in place. It serves no logical purpose, whatsoever.
The first forum they had for XI well over a decade ago was even more heavy-handed, if you can believe it. As a company, I believe that SE just doesn't want to hear thoughts that are critical of their games, especially this one. They stick their heads in the sand, willfully misinterpret things we ask for (like open-world bosses, queue fishing, etc.) and then go out of their way to cherrypick things out of the "ask us questions" threads that they had already decided they were going to reveal. It's actually quite disappointing, because YoshiP had an open dialogue for a while there and now it's just going back to the same old Square Enix.
The limitations on this forum are silly and I have never encountered anything like it, either.
Unfortunately, to us, it may appear to be so but it may have its purpose elsewhere that we may not know of.
Honestly, the traffic on the forums is not heavy enough for me to even use the max allowed posts a day. Many threads are merely repeats and a lot of threads come from the same individuals who aren't really great sources. Once everything is filtered out, there aren't a lot of threads.
Most days, 1,000 character limit is more than plenty and on those days I do feel like lengthy is required, it only takes a few more seconds to get it posted.
People must be really are running out of things to complain about lately if we are rioting over the 1,000 character limit on a forum.
But why limit to 1,000 when editing overrides it? In fact, this limit comes from some hack (and apparently poorly made one) they have installed on this forum, the default character limit in vBulletin is set to 10,000 and editing cannot override it. If they truly wanted a limit of 1,000, they could have just used the built-in feature.Most days, 1,000 character limit is more than plenty and on those days I do feel like lengthy is required, it only takes a few more seconds to get it posted.
People must be really are running out of things to complain about lately if we are rioting over the 1,000 character limit on a forum.
Last edited by Sove92; 11-15-2014 at 04:20 AM.
My theory for this is that the beta/ 1.0 forums had extremely heavy traffic due to all of the issues involved being reported and the limit was added there just to help lower the amount they would need to read in a day and now that those are over they just haven't taken the time/effort to remove that.
(Note: I say 1.0 only because i wasn't there and can't be certain that the limit wasn't in effect then too)
The posting limit is known to have been added as a response to the highly toxic forum community during the beta, just to minimize the damage an individual can do, but as we can see, it is not really that bad anymore and can be removed. 1.0's playerbase was more decent (the obnoxious, loud imbeciles are not going to pay for a game with so many flaws) and by the time the forums were launched, there weren't that many players remaining for traffic to be an issue.My theory for this is that the beta/ 1.0 forums had extremely heavy traffic due to all of the issues involved being reported and the limit was added there just to help lower the amount they would need to read in a day and now that those are over they just haven't taken the time/effort to remove that.
(Note: I say 1.0 only because i wasn't there and can't be certain that the limit wasn't in effect then too)
Last edited by Sove92; 11-15-2014 at 06:09 AM.
Most days, its not too bad, but every so often, we still get days where the forum members are sticking knives and anything potentially lethal at each other.
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