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Thread: Instance Raids

  1. #1
    Player
    Jutien's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Jutien Silvermourn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Instance Raids

    I would just like to make a quick suggestion about the instance raids, please either increase or remove the 60min timer, when doing the r45 instance raid for example its rather discuraging when party members want to just run straight through the mobs and on to the boss's...what exactly is the point of having a dungeon filled with mobs when thats all that happens?...yes you might be able to find members that wont mind doing a grind run at the same time if their looking for sp, but its been my experince that most parties are looking for r50 players..and since it was stated that raides were not ment to be a replacement for leves..well... I dont see the point then in grind them for sp. I can go on and on but I think you get the point of this post...and yes its not exactly quick,, my appologies on that.
    Quick side note...thank you for all your hard work and dedication to the players, I cant wait to see what the Dev has instore for the future.
    (2)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I also think they should remove the 60min timer.

    Sure on paper it sounds nice, that means that when you sign up for a run you will never be more than 1hr in there. But let's face it. It doesn't translate very good in game.

    Here was my 1st run of the level 30 dungeon : Go in, rush through mobs to get to the last boss, someone switches his job to a rank 50 and that was the run. I did not learn anything, I felt rushed and it wasn't a fun/thrilling experience as I was expecting.

    If we did not have the 60min timer, we could have taken our time to do more than just the final boss but I would also like them to either impose a cap that limits the player's rank when entering OR lock the player's class upon entering the instance to prevent class switching. That way people who wish to steamroll can still do it, but those who take the time to make a party of players within the correct level range doesn't get the unwelcomed surprise of someone switching class mid instance.
    (2)

  3. #3
    Player
    Jutien's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Jutien Silvermourn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Would be a nice addition, it just seems rushed when entering the dungeons.
    (1)

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    It's the way it was designed. That's why the magitek devices are there throughout the zone that depop the mobs.

    You have a choice, kill all the stuff for SP, or rush to the bosses and try not to die along the way.
    (0)

  5. #5
    Player
    Lancerz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    71
    Character
    Abaddon Deathslayer
    World
    Goblin
    Main Class
    Archer Lv 70
    I think it should be a little bit more like dynamis where the mobs actually drop the gear so people won't just rush through to the boss and make it more exciting to do. When every mob has the chance to drop a item it makes every kill exciting.
    (0)

  6. #6
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    i prefer boss drop items that simple mob, the real challenge are defeat boss with limit time
    (0)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The time limit has nothing to do with this.
    (0)