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  1. #21
    Player
    zer0patches's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Adelphel Nicot
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Totally agree with you about inventory.

    1)Separate additional storage for Materia and Costumes / Gear would be awesome. Even a tackle box for Fishing supplies etc would be cool. I have 4 retainers and am almost full.

    2) This should really be a bulletin point for 1).
    (0)

  2. #22
    Player
    ChibiChan_Hyperion's Avatar
    Join Date
    Oct 2014
    Posts
    65
    Character
    Chibi Chan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AdamFyi View Post
    This problem can be easily remedied by not hoarding every single item you find. Belts and accessories? Give them to your GC for some seals. Crafting materials should not be hoarded as well. Always buy exact amounts you need to craft X number of stuff. That way you will never end up with extra materials that you chuck at your retainer and tell him to "preserve this popoto" for who knows how long!
    Your solution is "just throw everything away to get more inventory space." Also ...do you seriously buy all the mats before crafting something?! This is a terrible idea! The game promotes being self sufficient by allowing you to level every single class on the same character. The amount of inventory space goes against this.

    Hoarding crafting materials is something a crafter should be doing, by their very nature. Throwing away gil when the game promotes otherwise should not be considered a solution to the inventory problem.

    Quote Originally Posted by Tiggy View Post
    I'd agree if we didn't have the armory on top of 100 inventory slots and 200 retainer slots and the fact that some classes have gear that overlaps with other classes so Scholar overlaps with WHM and BLM overlaps with SMN. The armory provides all that extra inventory per gear slot (was it 25 or 30?) on top of 300 slots of inventory.

    We have a considerable amount of inventory even despite the extra classes. Some people are just pack rats and feel the need to save everything.
    The Armory Chest is irrelevant because it can only hold gear, and I'm not running out of inventory space trying to hold gear. The Armory Chest does a good job with storing gear, but if I could use the extra space not being used by the jewelry tabs (these are the only tabs with any kind of meaningful space left, along with offhand) as regular inventory space, that would be great! Selling all of my crafting mats (never more than one stack of something, except hot items like electrum ore, dzemael tomatoes, fleece, etc) as an omni-crafter, would be asinine.

    I only want to be able to reasonably play all the classes available to me. This includes the crafting and gathering classes. The amount of inventory space does not lend to this, and it would be nice if gatherers and crafters had some sort of separate storage for materials.
    (5)
    Last edited by ChibiChan_Hyperion; 11-14-2014 at 12:23 AM.

  3. #23
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    What is even the point of Retainers if you're not using them to hoard crafting materials? Only ever having to go out and harvest popotos once in a blue moon because my Retainer had a full stack is far more convenient than the alternative... Must say though, I got a good laugh out of "Buy exact amounts you need to craft X" given how the Market Board usually operates.

    One improvement I'd really love, regarding inventory space, is the option to just turn HQ items into NQ items. Do I ever need HQ Iron Ingots? No. No I do not. NQ Ingots work just fine. HQ anything in the 40 range is seemingly just there to double up inventory use.... Either let them stack together (a stack of 99 Iron Ingots can contain X NQ and Y HQ), or let me have my Minion gnaw on HQ items for a bit rendering them NQ. This wasn't much of a problem when it was just gathering stuff (still wish they'd make it so you have to use the ability which displays HQ requirements to actually get HQ results, though), but Treasure Maps insist of loading me up with things like HQ Felt that I really would rather be NQ to save space.

    Speaking of Treasure Maps, given Duty Roulette rewards (7500 Gil for low level? Seriously?), can we just do away with the 18 hour limit on obtaining them? Either that or just remove the random element from obtaining them. Really sick of how it can take me up to half an hour (if I'm unlucky) to obtain my map for the day, only to have it pay out less than 2k and maybe some useful materials, when in the same time I could probably have made at least 20k just spamming Guildhest Roulette on Paladin... Would take a good piece of open world content and make it great. Kinda annoying how all the open world content in this game has a timer attached... I guess when I'm bored I could just go do FATEs (lawl), but that's about it... Hunts? Have to wait for them to spawn. Dailies? Once a day, hence the name. Treasure Maps? Once a day unless I feel like just bleeding Gil for some reason. Would be nice if I could just log on, be bored, obtain maps and do them, rather than just logging on and being bored.
    (5)
    Last edited by Nalien; 11-14-2014 at 12:35 AM.

  4. #24
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ChibiChan_Hyperion View Post
    Snip
    Don't put words in my mouth, m'kay? So I'll rephrase what I said. Always get exact amounts of X material to craft Y number of stuff. I had inventory problems a while back, and after taking the time to sort things out, I saw a lot of items that I wasn't going to use anyway. So I sold the ones I didn't need on the Market Board and NPC vendors such as things that I can easily gather myself anytime. For glamour pieces, it's not like you have to keep all the accessories - just the ones you like aesthetically. Belts can be given to the GC for seals or sold on the Market Board because they're not visible anyway, but if you plan to level another class, feel free to keep them. I didn't say you should throw everything away, rather, be smart and plan your inventory space wisely. I can't say for other people, but it irks me when I see a messy inventory. xD
    (0)

  5. #25
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    I let one retainer handle the gear I want to keep, and the other one has crafting and fishing material. I recently got rid of my darklight belts because I had upgrades for them and they are not visible anyway. Same thing with rings and chokers, since a lot of them are replaced and if I want to have that look, I can forge a cheaper knock-off. I also got rid of all this gear I kept on my retainer because they were taking space and I wasn't interested in their looks anymore or I was holding onto them for the few jobs I have left to level, but became space hoggers because I can now craft my own gear whenever I decide to pick up on these jobs. As for the crafting mats, I always make sure to have up to a stack of the most common things I use and the rarest things to find.

    Another nice improvement could be like what they had in 1.0 where we could turn clusters into crystals into shards... Or just one of these into the other. Just to make the gathering grind a little less.
    (1)

  6. #26
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ChibiChan_Hyperion View Post
    I only want to be able to reasonably play all the classes available to me. This includes the crafting and gathering classes. The amount of inventory space does not lend to this, and it would be nice if gatherers and crafters had some sort of separate storage for materials.
    Is it possible you're storing tons of items worth less than 10g a piece? Some items that are more expensive are certainly worth holding, but some items are just fluff that are easily and cheaply replaced and will only serve to fill your inventory to the brim. There aren't that many pieces that are truly annoying or expensive to get. For all the crafts I do I only have about 50 ingredients stored at any time, and most of it is cloth since that stuff is so annoying to get in bulk, or overmined ores I use frequently.
    (0)
    Last edited by Tiggy; 11-14-2014 at 12:38 AM.

  7. #27
    Player
    ChibiChan_Hyperion's Avatar
    Join Date
    Oct 2014
    Posts
    65
    Character
    Chibi Chan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nalien View Post
    1- I wish we could just use materials on our Retainers for crafting... New space I don't need much of, though with Dark Knight coming (even just Ninja tbh), an expansion of the Armoury Chest would be nice. [...]
    On allowing items from retainers to be used in crafts; {Yes, Yes, Yes, Yes, Yes, Yes, Please}.

    As for the Armory Chest though, an entire second Armory Chest would seem like way, way too much, when it would be more useful across the board (and still able to hold gear!) as player inventory or retainer inventory space.
    (0)

  8. #28
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ChibiChan_Hyperion View Post
    On allowing items from retainers to be used in crafts; {Yes, Yes, Yes, Yes, Yes, Yes, Please}.
    Indeed. This should be a thing.
    (0)

  9. #29
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ChibiChan_Hyperion View Post
    As for the Armory Chest though, an entire second Armory Chest would seem like way, way too much
    It's more of an issue if you do PvP, though I guess the new Artisan's/Forager's gear fixes most of the problem, but with AF2 for Jobs on the way I'm doubtful things will always stay that way. Not to mention the developers apparent solution to their Glamour system being pants was "We'll let you obtain multiple Artisan's Glasses so you can Glamour them individually!", so I'd apply the same logic to the new gear (which they made hideous so I'd want to instantly Glamour it back to the beautiful DoL/DoH AF, go figure).

    Weapons slot alone needs an expansion though. We have 25 slots for 21 Classes, with 2 more on the way. Factor in PvP and Zeniths and that chest is tightly packed; I actually had issues with it when leveling Rogue come to think of it. Just having an entire second Armoury Chest, while over kill, would be nice. They wouldn't need to update it again for a while, and I can neatly have chest #1 for combat and chest #2 for gathering and crafting. Excess space can always be used for costumes, which I want to wear to goof off, but not to seriously Glamour. Heck, to be honest I'd want a whole Armoury Chest just to carry costumes in...
    (1)
    Last edited by Nalien; 11-14-2014 at 01:15 AM.

  10. #30
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post
    The shortage of armory space is real when you have all your crafting classes to 50 too, and it doesn't help that everytime you want to change equips, it has to go into the armory slot, even when you have 6 free slots.
    So. Much. This. If your armory is full does it drop to the inventory? No, it tells you that you can't switch. For crafters, they really should have more storage options available for materials too. I'm completely maxed out on my retainers at this point and the FC chest isn't sufficient to hold things.

    4. And suddenly, ixali is now mandatory to do end game crafting >_>
    As much as I liked the beast tribe quests, and the crafting gloves you could get from the Ixali ("Dear Square, Why isn't more crafting gear available like this. I'm tired of Demateria"), this ticked me off. I'm putting off gearing my crafters again until I see what their balancing brings in 2.45.

    The Ixali Oaknuts thing gave me a brief glimmer of hope that more crafting gear, even if wasn't best of the best, would be available as part of a quest grind for some form of token. It certainly would beat having to do the quest grind AND desynth a ton of glasses AND gather 4 star nodes.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

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