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  1. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    How about new traits/procs?...

    I'd love to be able to throw a Piercing Talon and have my next Doom Spike have increased range if used on the same enemy, teleporting the DRG next to the target and striking the full distance in that line of movement at reduced TP cost instead. (Like HT->RoT, but more stylish and less often used.)

    (Rest hidden to avoid rant.)

    To be honest, more than any particular ability I'd like to see more mechanic-inducing traits/styles, etc. and traits cross-classable to give hybrid-ish class use a turn, at least in non-endgame open world or specialized content -- deemphasize the particular abilities but retain the way they work through other means, making ability makeup a bit more malleable. Make the other differences more inherent to their damage and generation properties instead. [Simplify the way the particular classes are made (their particular potency values per ability and precise rotations) to something that does the same due to more core concepts rather than best spreadsheet outcome, such that additional (even player-unique) abilities could be added more seamlessly while also allowing for more diversity/"specs" in Jobs and classes (Aeris, Templar and Ravene Dragoons; Sky Seer and Battlerite Monks; Evoker, Iconic and Archonic Summoners; etc. via different unique key abilities/traits, the base skill sets/traits, Xclass abilities/traits, and gear choices.]

    Same idea for jobs too, of course--more flexible ability makeup around central concepts. Bards = Songs; Ninja = Ninjutsu; Monks = Chakra; DRG = Jumps/DragonSoul; BLM = Advanced dark-wheel magic access; WHM = Advanced light-wheel magic access; SCH = advanced Ley magic access; SMN = Summons; PLD = Oaths/Boon; WAR = Defiance/Wrath; etc..

    Yeah... Too many new abilities in my mind, and most of them using a slightly untraditional "spec" of their respective job... for me to throw just one ability out. : (
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    Last edited by Shurrikhan; 12-04-2014 at 09:54 AM.