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  1. #71
    Player
    Misery1337's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sir Biggus
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    I'm sorry but, it is a DPS support class. Not a full on support class.
    I'm sorry but that is exactly what I said? Do you even read bro?
    (1)

  2. #72
    Player
    Deebs's Avatar
    Join Date
    Dec 2014
    Posts
    33
    Character
    Deebs Vessar
    World
    Excalibur
    Main Class
    Samurai Lv 70
    hmmmm, assuming we'll only get 2 job abilities at 55 and 60...
    mnk:
    chi blast, for the love of the twelve we need chi blast and either another fist stance (either lightning for increased skill speed or water/ice that adds more attacks per round or something) or a finishing move that can be performed at 20% or lower, like a flaming uppercut or something

    war:
    another def boost ability, something similar to Tempered Will on PLD (called like stonewall or something), or use the chain from holmgang as a provoke and pull mobs to you

    whm:
    banish or dia, and refresh (but high enough cooldown so its not the only thing that's cast over and over, for those oh shhh moments)

    brd:
    more songs, regen-aga and attack buff, or a voice ability that allows for 2 songs at once
    (0)

  3. #73
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    PGL/MNK

    Here's sort of my prediction as to what we'll get coming from a mnk main since 2.0.

    Traits

    Level 52 Trait: Roaring Fist
    Reduces Howling Fist cooldown to 40 seconds.

    Level 56 Trait: Fourth Wind
    Increases cure potency to 850.
    or
    Level 56 Trait: Counter
    10% chance to counter an incoming physical attack.

    Level 60 Trait: Enhanced Greased Lightning III
    Increases damage by 9% and attack speed by 5%.


    Abilities

    Level 54 Class Ability: Double Lariat
    GCD action that can only be used in raptor form.
    Changes form to coeurl.
    Delivers an attack with a potency of 80 to all nearby targets.
    TP Cost: 80

    Level 55 Job Ability: Chi Blast
    Delivers a ranged attack with a potency of 120. Costs 130 TP.

    Level 58 Class Ability: Introspection
    Recast Time: 2.5s (AKA this is a GCD ability)
    Restores 80 TP.

    Level 60 Job Ability: Enlightenment (Lasts 10s, 5 minute cooldown)
    Enhances effects of Fists actions.
    Fists of Fire: Each auto-attack increases current DoTs time remaining by 1 second.
    Fists of Earth: Delivers an attack with a potency of 70 every time you suffer physical damage.
    Fists of Wind: Provides movement speed 1.25x the speed of sprint.

    Reasoning

    Roaring Fist: Steel Peak and Mythril Peak are 6 levels apart. It seems logical that Howling Fist and Roaring Fist would also be 6 levels apart with the same 20s reduction.
    Fourth Wind:Second Wind is obtained at level 6, Third Wind 26 levels later at 32. Thus, Fourth Wind could also come 26 levels later at 56.
    Counter: Counter is a pgl/mnk-like trait and we've seen it in multiple games. The trait may be different in terms % chance but I imagine it will be similar.
    Enhanced Greased Lightning III: We received enhancements to GL at level 20 and 40, so every 20 levels with the same bonus. Extremely powerful though so we'll see.
    Double Lariat: I really wanted to name this Chi Wave but it's a pgl ability so this zangief-like ability is all I could think of. pgl/mnk has probably the worse aoe dps in the game when perfect balance is not up so this should help out a lot.
    Chi Blast: We still don't have an onGCD ranged attack so this seems like it would be pretty obvious unless they want it to be an oGCD high potency attack like Fuma Shuriken which could happen.
    Introspection: We pretty much need this given skill speed values rising and our attack speed going up another 5% with GL IV. It is however onGCD so we lose dps by using it so it's a fair trade off.
    Enlightenment: Alright so I originally wanted to have Hundred Fists here, however Hundred Fists is used in the pgl quest so it would be a pgl ability. I also don't think an ability like Hundred Fists
    would show up on some random level like 54 and 58, it'd have to come at an iconic level like 70. So I thought how about a new Fists action like Fists of Lightning/Ice/Water/Astral/Umbral but I couldn't come up with any great ideas so then I thought of what this is now. I'm pretty sure we may not get this to the exact spec as I have it. I honestly wanted to have fun with it though and that's probably the only item on here that would be a wishlist item.
    (3)
    Last edited by magenta_taco; 12-06-2014 at 03:11 AM.

  4. #74
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Misery1337 View Post
    I'm sorry but that is exactly what I said? Do you even read bro?
    I missed a comma.
    DPS, Support class. Yes it does make a difference lol. No need to get all CoD-speech on me.
    (0)

  5. #75
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    890
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    If Dark Knight is supposed to use a great sword and the power of darkness, I wouldn't mind its counterpart, Paladin, having a little more to do with healing or light-based attacks.
    (1)

  6. #76
    Player
    SenBosa's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Sen Bosa
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Realistically speaking, we'll probably see Blizzard IV, Fire IV, and Thunder IV for THM.

    I expect Fire IV to be a stronger version of Fire II and have casting Fire II give us a free Fire IV proc (just like the relation between Fire I and Fire III).

    I expect Blizzard IV to be a stronger version of Blizzard II and entirely replace it.

    I expect Thunder IV to be a stronger versiion of Thunder, except this one will be viable to cast (Since Thunder III doesn't have more potency than Thunder II, only 3s more in duration, making Thunder II the go to spell cast during Umbral Ice mode)

    We will also most likely be getting 2 new BLM skills. I think adding an aoe burst stronger than Flare would be OP, so let's go with something like SMN's Shadow Flare, except instead of being a weak DoT, it would do a powerful 100 potency explosion in the area every 5 seconds or so.

    Since BLM would also need a new spell for single target damage, I think a powerful instant cast move like Scathe would be appropriate, with either a low cd or just not as strong as fire spells, making it that extra filler spell you can use when your mana regen fails to proc on time during Umbral Ice mode.

    Also, since all the new spells are essentially AoE, the new passive trait will allow BLM's to go into Astral Fire/Umbral Ice IV, granting significant damage boosts to fire spells.

    For SMN's, it has been confirmed that Leviathan and Ramuh will be made into Egi's. Egi's are supposed to be reworked in 3.0 so that other Egi's are more viable in fights and everyone doesn't always use Garuda. Personally, I hate the fact that having a pet on Sic actually lowers their dps, because they're wasting GCD on using skills that are purely for utility instead of spamming their strongest skill as usual, so you have to keep a pet on Obey in order for them to reach maximum dps, and make sure you only command Garuda to use Contagion once you have all your buffs up. So instead I'd like the other 3 spells that a pet can use that goes on cd to actually be more powerful than the main spamming spell, allowing leaving a pet on Sic to be viable and not let those extra 2-3 spells go to waste. Here's what I want to see:

    Garuda:
    Remove Contagion, make it a SMN spell that costs a stack of aetherflow, this will help balance the viability of all Egi's in general.
    Wind Blade: main spammable skill, keep as is.
    Shockwave: Keep as is, useful utility spell that helps with cancelling skills (like T9 golems).
    Aerial Slash: Keep as is, every pet should have an AoE on cooldown.
    New 4th skill: I'm not good with coming up with names, but it would be cool if Garuda got a DoT, making it stronger than her spammable skill but not replacing it.

    Titan:
    Rock Buster: Keep as is. Main spammable skill.
    Mountain Buster: Keep as is, aoe skill.
    Earthen Ward: Since Titan Egi is meant to be used for tanking, keep the defense raise, but also take the effect from Ifrit Egi's Radiant Shield, dealing damage back to whoever damages Titan Egi, similar to WAR's Vengeance skill.
    Landslide: Increase the potency, making it stronger than the spammable skill and giving us a reason to use it whenever it's off cd.

    Ifrit:
    Crimson Cyclone: Increase potency to 200 and remove the stun effect, making it stronger than the spammable skill and giving us a reason to use it whenever it's off cd.
    Burning Strike: Keep as is, Main spammable skill.
    Radiant Shield: Remove, nothing will ever be attacking Ifrit since SMN can do more dmg than it, change it to a burning DoT skill of some type, with short duration but high potency.
    Flaming Crush: Keep as is, aoe move.

    Leviathan: (Will be melee like Ifrit)
    Dread Tide: Main Spammable skill, make it low potency but make it aoe, this will be the go to egi for dungeon runs.
    Tidal Roar: High potency aoe skill with high cd.
    Water Spout: Decreases water resistance of all nearby enemies by 10% for 10s or so, 1min cd or higher.
    Deep Water: Summons a pool around itself that inflicts Heavy on any enemy inside it.
    Enkindle: Whirlpool: Leviathan Egi gains a buff for 15 seconds, making it pulsate waves of water and causing it to damage every enemy around it every few seconds (think of a powerful shadow flare that follows leviathan egi).

    Ramuh: (Will be ranged like Garuda)
    Lightning Strike: Main spammable skill.
    Shock Strike: AoE skill with moderate cd.
    Rolling Thunder: Chains an enemy with a tether of lightning, any enemy chained by this will take increased damage from Ramuh Egi. High cd and only one enemy can be tethered at once.
    Chaotic Strike: Low potency skill with high cd, but can silence.
    Enkindle: Jugdement Bolt: powerful AoE burst around Ramuh. If an enemy is tethered they will be inflicted with a powerful DoT after the burst of damage rather than taking more damage.

    For SMN's themselves, I would like to see a trait that gives us an extra maximum stack of aetherflow (increasing it to 4), Ruin III, which will be stronger and replace Ruin I, and a spell that explodes all the dots you have on an enemy for high dmg. This is different from Fester and something I think SMN's really need. As it is now, SMN's have very consistent dps with the occasional powerful Fester thrown in. When finishing off adds, many classes are able to do one last huge burst of damage to finish off an add (Assasinate, Misery's End, Flare, etc). Whereas SMN's are in a bind when adds are dying and DoT's are about to run out. They can either spam Ruin and deal even less damage than before, or they can recast their DoTs, which will not do high damage because the add will be dead within the next 10 seconds. If we have a skill that explodes our DoT's, it will deal a nice burst of finisher damage and meanwhile removes our DoT's from the enemy, making it viable to use as a finisher but not viable to spam during a prolonged fight due to the high mana costs of DoT's. This gives SMN's better options to use when an add is about to die or when the boss is about to transition into the next phase and turn invulnerable, making any DoT's you casted right before the phase change to be just a waste of mana. Exploding these DoT's will be a super useful tool for Summoners.
    (2)
    Last edited by SenBosa; 12-05-2014 at 09:27 AM.

  7. #77
    Player
    Stylo-Kun's Avatar
    Join Date
    Apr 2014
    Posts
    41
    Character
    Silloh Stuggle
    World
    Leviathan
    Main Class
    Archer Lv 50
    Eh, just uh, backstab damage would be nice as a rogue. Shukuchi would be a bit more reasonable if it reduced your threat simply because, well, reason. Unless the enemy has a dbz eye scanner thing then suddenly disappearing should kind of make them lose track of you. But nah, balance above reason is the true path.
    (1)

  8. #78
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Dragoon: Protective Jump.

    Like a Paladin's cover, but you jump to your target too. They won't take any AoE damage (e.g. Circle Blade or Meteor Stream; don't want to be taking 2x. damage for that >_>) and you take their single target damage (e.g. autoattacks or something). Get some use out of all that P.Def and HP!
    (0)

  9. #79
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Bard:
    Archer/ranger stance:

    unable to shoot while moving , unable to cast songs , +30% dmg.
    (0)

  10. #80
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Give me Dalamud Dive pls
    (0)

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