Quote Originally Posted by ZodMel View Post
wall section prevents speed runs, which I wish SE would do more of. Speed runs are boring to me.
I'd like them more if the 'wall sections' were treated like mini-bosses (enemies with mechanics to them). Qarn was stepping in the right direction, though the enemy needed more than just "grab person, charge laser, fire". The Lamiae in Sastasha could have been handled better as mini-bosses, but are otherwise regular mobs with no mechanics to them aside from the obnoxious healing bubbles. Snowcloak was just 'kill monsters because somehow their death makes the wall explode'.

I also hate speed runs, but I also hate trash mobs that stop you from progressing with no mechanics behind them. Maybe SE could make trash mobs aggressive to one another (predator vs prey mechanics. The predator kills the prey and gains a massive permanent Damage and Haste buff, with a temporary Regen buff) or mobs that AoE buff themselves. Just... something that isn't a simple 'gather together -> AoE -> repeat.' I especially hate that Syrcus Tower did this with their trash mobs instead of doing what Labyrinth of the Ancients did (LotA's trash mobs was how wall-sections should be handled. Mini-mini-bosses. Syrcus Tower was just Brayflox HM trash mobs).