Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 43 of 43
  1. #41
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Pibz View Post
    Really hope they start adding dungeons tuned similarly to what the release ones were, instead of consistently making them undertuned..
    It's not like the lvl 50 dungeons at release were super hard, but less... mind-numbing?
    The BEES! The BEES where the noob killers! Forget Titan HM, people were dieing to BEES! Those days were the fun ones. Back then AK was serious business. I miss those bees :<
    (2)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  2. #42
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Yes. We need more stop gates. Things that are hard to pass, that teach mechanics. Not, k so just DPS DPS DPS DPS, then it's dead and move on to trash, rinse, repeat.

    Keep the goodness coming SE!
    (0)

  3. #43
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZodMel View Post
    wall section prevents speed runs, which I wish SE would do more of. Speed runs are boring to me.
    I'd like them more if the 'wall sections' were treated like mini-bosses (enemies with mechanics to them). Qarn was stepping in the right direction, though the enemy needed more than just "grab person, charge laser, fire". The Lamiae in Sastasha could have been handled better as mini-bosses, but are otherwise regular mobs with no mechanics to them aside from the obnoxious healing bubbles. Snowcloak was just 'kill monsters because somehow their death makes the wall explode'.

    I also hate speed runs, but I also hate trash mobs that stop you from progressing with no mechanics behind them. Maybe SE could make trash mobs aggressive to one another (predator vs prey mechanics. The predator kills the prey and gains a massive permanent Damage and Haste buff, with a temporary Regen buff) or mobs that AoE buff themselves. Just... something that isn't a simple 'gather together -> AoE -> repeat.' I especially hate that Syrcus Tower did this with their trash mobs instead of doing what Labyrinth of the Ancients did (LotA's trash mobs was how wall-sections should be handled. Mini-mini-bosses. Syrcus Tower was just Brayflox HM trash mobs).
    (1)

Page 5 of 5 FirstFirst ... 3 4 5