I wouldn't say the new dungeons are hard IF your group is decently geared, like ilevel 100 to 110. If you get DPS/Healer that are under ilevel 90, those DPS checks fights are a pain to do, like Captain Madison and the Cactuar Empress.
I wouldn't say the new dungeons are hard IF your group is decently geared, like ilevel 100 to 110. If you get DPS/Healer that are under ilevel 90, those DPS checks fights are a pain to do, like Captain Madison and the Cactuar Empress.
Last edited by ZodiacSoldier; 11-21-2014 at 12:34 AM.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
Captain Madison can be a pain if his damage stacks get too high to heal through but I've rarely seen that since the first couple of days when people were learning. The Cactus boss in Qarn HM can be hard if the DPS get too distracted by the adds. The only add they need to burn before the boss to stop needles is the Guardia but a lot of people try to burn the adds then the boss because they think they have to. Had a couple of wipes from them messing around with the adds instead of focusing the boss when needle count starts. If done properly it's incredibly easy way more so than Captain Madison.
you never ventured in AK with iLv55-60 gear back at the time of 2.0, I guess.
The bees on Demon Wall made it interesting at least it could be frustrating especially with certain DPS combos like Bard and Summoner now it's just a case of strafing left and right then standing in the middle to be knocked back. It was pretty much that before but with a challenging add phase though Holy was stronger back then so if you had a White Mage it was still pretty meh as long as nobody forgets to watch the boss and got knocked off the platform. Well it was at least harder than the Cactus boss in Qarn.
The new dungeons aren't hard at all. If you can't pass the DPS checks at i80-i90 it's time to review your rotation and relearn your job.
The Kraken is a terribly designed fight though. I would honestly take about 20% of his HP off not for difficulty but out of principle of how boring and not-fun it is to spend so long thwacking away at that awful slimy damage sponge.
(also DPS is the hardest job to play well in 4man dungeons because nothing actually punishes tanks and healers for not understanding optimal class play but DPS punish themselves automatically by doing less damage, kekeke)
(seriously an i90 WAR could do all of Sastasha HM and never even touch one of his Wrath stacks and I bet none of you would notice or care with how low tankbuster attack damage but you'll sure as hell notice the BLM not using Flare on trash enough)
(8mans and raiding in general are a different story tho)
video games are bad
People refuse to learn mechanics, especially in 4 mans.
twitch.tv/spaaceqt
White Mage <3
I just had a ~25 minute snowcloak run yesterday that went smooth as butter
It's the same every major patch with new accessible content. Now a few weeks in it's back to business as usual now that a significant amount of players have done the new dungeons, got some pieces of the new gear and learned the mechanics.
Heck Eos nearly solo healed all of Snowcloak for me earlier.
Add my name to the pile that wants Kraken's HP reduced a bit though. That fight is just dragged out to DEATH.
Really hope they start adding dungeons tuned similarly to what the release ones were, instead of consistently making them undertuned..
It's not like the lvl 50 dungeons at release were super hard, but less... mind-numbing?
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