I have to wonder... everyone who's saying "Oh, it's good to have a challenging 4-man dungeon!" do they mean challenging at item level 110? Thing is, these aren't meant to be Binding Coil. So far, all 4 man dungeons have been intended to be farmed for tomestones, as well as to use the drops from them as upgrades. Yes, I know you can spam CM or hunts until you have enough soldiery for a full level 100 set, but that's besides the point. Thing is, every dungeon so far has been intended to be doable when the items within were an upgrade. Hell, even the first phases of coil are intended to be done with the set just a bit lower (level 70 for first coil, 90 for second, 110 for final).

The issue I have is that this is a dungeon that drops level 90 gear, and yet it seems impossible to do with DPS at an item level of 90, let alone 80. As it is, I relish having a tank levelled, and just drop if both DPS aren't ilvl 100+. It's not worth it to waste my time beating my head against a boss that requires better gear than the party has.