
wall section prevents speed runs, which I wish SE would do more of. Speed runs are boring to me.
I'm better than most people. Yes. That is true.




I'd like them more if the 'wall sections' were treated like mini-bosses (enemies with mechanics to them). Qarn was stepping in the right direction, though the enemy needed more than just "grab person, charge laser, fire". The Lamiae in Sastasha could have been handled better as mini-bosses, but are otherwise regular mobs with no mechanics to them aside from the obnoxious healing bubbles. Snowcloak was just 'kill monsters because somehow their death makes the wall explode'.
I also hate speed runs, but I also hate trash mobs that stop you from progressing with no mechanics behind them. Maybe SE could make trash mobs aggressive to one another (predator vs prey mechanics. The predator kills the prey and gains a massive permanent Damage and Haste buff, with a temporary Regen buff) or mobs that AoE buff themselves. Just... something that isn't a simple 'gather together -> AoE -> repeat.' I especially hate that Syrcus Tower did this with their trash mobs instead of doing what Labyrinth of the Ancients did (LotA's trash mobs was how wall-sections should be handled. Mini-mini-bosses. Syrcus Tower was just Brayflox HM trash mobs).



Hmmm Syn, if you were on my server i think i would have to marry (sorry "eternal bond"......"eternal bondage"?!?!) you for starting this thread. I love hard 4 man content, and thus far we only really ever had 2.0 Amdapor Keep and pre-nerf Pharos Sirius that were a bit of a challenge. I like these new dungeons, they are certainly more challenging compared to previous ones (although screw Kraken and his 900billion hp). I just wish more people would respect the mechanics in the dungeons on not try and faceroll them. Learn how to do things first, then you can learn how to ignore the mechanics after
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Last edited by DarkmoonVael; 11-19-2014 at 08:19 AM. Reason: Spelling

Your adoration is much appreciated, however you must use a fantasia to be my girl ;-) Although Ropes and chains excite me.....Hmmm Syn, if you were on my server i think i would have to marry (sorry "eternal bond"......"eternal bondage"?!?!) you for starting this thread. I love hard 4 man content, and thus far we only really ever had 2.0 Amdapor Keep and pre-nerf Pharos Sirius that were a bit of a challenge. I like these new dungeons, they are certainly more challenging compared to previous ones (although screw Kraken and his 900billion hp). I just wish more people would respect the mechanics in the dungeons on not try and faceroll them. Learn how to do things first, then you can learn how to ignore the mechanics after
The new dungeons aren't hard at all. If you can't pass the DPS checks at i80-i90 it's time to review your rotation and relearn your job.
The Kraken is a terribly designed fight though. I would honestly take about 20% of his HP off not for difficulty but out of principle of how boring and not-fun it is to spend so long thwacking away at that awful slimy damage sponge.
(also DPS is the hardest job to play well in 4man dungeons because nothing actually punishes tanks and healers for not understanding optimal class play but DPS punish themselves automatically by doing less damage, kekeke)
(seriously an i90 WAR could do all of Sastasha HM and never even touch one of his Wrath stacks and I bet none of you would notice or care with how low tankbuster attack damage but you'll sure as hell notice the BLM not using Flare on trash enough)
(8mans and raiding in general are a different story tho)
video games are bad


I have to wonder... everyone who's saying "Oh, it's good to have a challenging 4-man dungeon!" do they mean challenging at item level 110? Thing is, these aren't meant to be Binding Coil. So far, all 4 man dungeons have been intended to be farmed for tomestones, as well as to use the drops from them as upgrades. Yes, I know you can spam CM or hunts until you have enough soldiery for a full level 100 set, but that's besides the point. Thing is, every dungeon so far has been intended to be doable when the items within were an upgrade. Hell, even the first phases of coil are intended to be done with the set just a bit lower (level 70 for first coil, 90 for second, 110 for final).
The issue I have is that this is a dungeon that drops level 90 gear, and yet it seems impossible to do with DPS at an item level of 90, let alone 80. As it is, I relish having a tank levelled, and just drop if both DPS aren't ilvl 100+. It's not worth it to waste my time beating my head against a boss that requires better gear than the party has.

I wouldn't say the new dungeons are hard IF your group is decently geared, like ilevel 100 to 110. If you get DPS/Healer that are under ilevel 90, those DPS checks fights are a pain to do, like Captain Madison and the Cactuar Empress.
Last edited by ZodiacSoldier; 11-21-2014 at 12:34 AM.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
Captain Madison can be a pain if his damage stacks get too high to heal through but I've rarely seen that since the first couple of days when people were learning. The Cactus boss in Qarn HM can be hard if the DPS get too distracted by the adds. The only add they need to burn before the boss to stop needles is the Guardia but a lot of people try to burn the adds then the boss because they think they have to. Had a couple of wipes from them messing around with the adds instead of focusing the boss when needle count starts. If done properly it's incredibly easy way more so than Captain Madison.
The bees on Demon Wall made it interesting at least it could be frustrating especially with certain DPS combos like Bard and Summoner now it's just a case of strafing left and right then standing in the middle to be knocked back. It was pretty much that before but with a challenging add phase though Holy was stronger back then so if you had a White Mage it was still pretty meh as long as nobody forgets to watch the boss and got knocked off the platform. Well it was at least harder than the Cactus boss in Qarn.
People refuse to learn mechanics, especially in 4 mans.
twitch.tv/spaaceqt
White Mage <3
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. I love hard 4 man content, and thus far we only really ever had 2.0 Amdapor Keep and pre-nerf Pharos Sirius that were a bit of a challenge. I like these new dungeons, they are certainly more challenging compared to previous ones (although screw Kraken and his 900billion hp). I just wish more people would respect the mechanics in the dungeons on not try and faceroll them. Learn how to do things first, then you can learn how to ignore the mechanics after 


