"Overtuned" if people just focus the boss and nothing else >.>, the mechanics in the new expert dungeons is basic mechanics.
It's just people crying about how they cannot faceroll dungeons anymore.
"Overtuned" if people just focus the boss and nothing else >.>, the mechanics in the new expert dungeons is basic mechanics.
It's just people crying about how they cannot faceroll dungeons anymore.
I want to add a point that hasn't been made yet. W have normal, high level, and then these expert level dungeons. If there category is any indication, they are meant to be above average.
When has a light party dungeon ever been difficult? o.O
Rly? I'm rolling my face harder than everIt's just people crying about how they cannot faceroll dungeons anymore.
its just that im doing it for SO MUCH LONGER T________T
There's always Hello Kitty Island Adventure.
I'm with the majority on this one. By the 2nd run through any of these new dungeons, I was in a comfort zone, and I've run them all as DPS, healer and tank. Is the Krakken too strong? Yes, killing him is akin to running fates, it's the same crap for 6 or 7 minutes. There's nothing, zero, nada, zilch difficult about any of these.
Two pages of people saying that they are not too hard... Where is the counter argument? Maybe the first time a dungeon is ran, there might be some angst, but I personally do not hear the people complain about them anymore.
Only really hate sasti but with a good team that one goes fast as well. I want more of these and higher difficulty dungeons. Let's face it without wipes they are balanced for a 30 min clear. And they are clearable in that time or even faster if the people are good without actually trying for a speed run.
This is it basically and it's also why that new Ultros trial is such a pain in the backside on DF when people don't know what to do. You need all the DPS to know what to do and do their piece right for the first half of the fight and more often than not they can't handle something more complicated than spam AoE's. I think it's great and a nice change to give importance to the DPS role who more often than not have to rely on the Tank and Healer doing their bit. All the dungeons really have some form of DPS role Cactus on Qarn and Snowballs in Snowcloak etc Sastasha has the first boss that a DRG can be the stunner for it also has a nice little healer check with the slime.
These are fun mechanics that require everyone to think and do their part. I think a lot more effort was put into these dungeons than the previous hard modes. Once everyone knows the dungeons inside and out and has better gear they will be faceroll anyway Snowcloak basically already is so enjoy things while they are fun.
Last edited by MXMoondoggie; 11-17-2014 at 08:53 PM.
Hehe people always ready to blame tanks and healers because haven't done this or that, but the time it happens dps must do something different than mindlessly pushing skills that are not on cd, 90% of duty populations screws there and cry about difficulty too hard.
Ummmm.... The new dungeons are difficult? Wow...ok... If following mechanics is hard for you then I don't know what to say?
Anyone else love the Snowdrift mechanic in Snowcloak boss 1? Awesome :3
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).
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