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  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    "Overtuned" if people just focus the boss and nothing else >.>, the mechanics in the new expert dungeons is basic mechanics.

    It's just people crying about how they cannot faceroll dungeons anymore.
    (1)

  2. #12
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I want to add a point that hasn't been made yet. W have normal, high level, and then these expert level dungeons. If there category is any indication, they are meant to be above average.
    (2)

  3. #13
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Synestr View Post
    It has been, what two weeks since they have been released and still people are crying about them being "overtuned"...

    They are not. They are fine just the way they are. They were designed to be difficult.
    When has a light party dungeon ever been difficult? o.O
    It's just people crying about how they cannot faceroll dungeons anymore.
    Rly? I'm rolling my face harder than ever

    its just that im doing it for SO MUCH LONGER T________T
    (1)

  4. #14
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Quote Originally Posted by Delorean View Post
    When has a light party dungeon ever been difficult? o.O


    Rly? I'm rolling my face harder than ever

    its just that im doing it for SO MUCH LONGER T________T
    There's always Hello Kitty Island Adventure.

    I'm with the majority on this one. By the 2nd run through any of these new dungeons, I was in a comfort zone, and I've run them all as DPS, healer and tank. Is the Krakken too strong? Yes, killing him is akin to running fates, it's the same crap for 6 or 7 minutes. There's nothing, zero, nada, zilch difficult about any of these.
    (1)

  5. #15
    Player
    Fived's Avatar
    Join Date
    Nov 2014
    Posts
    60
    Character
    Ja' Fived
    World
    Jenova
    Main Class
    Astrologian Lv 62
    Two pages of people saying that they are not too hard... Where is the counter argument? Maybe the first time a dungeon is ran, there might be some angst, but I personally do not hear the people complain about them anymore.
    (0)

  6. #16
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Only really hate sasti but with a good team that one goes fast as well. I want more of these and higher difficulty dungeons. Let's face it without wipes they are balanced for a 30 min clear. And they are clearable in that time or even faster if the people are good without actually trying for a speed run.
    (0)

  7. #17
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Velox View Post
    The only reason people are complaining is because SE decided to introduce some mechanics that put more pressure on the DPS to be good (do things other than mindless damage) and they either can't, or are just too lazy to handle that kind of pressure.
    This is it basically and it's also why that new Ultros trial is such a pain in the backside on DF when people don't know what to do. You need all the DPS to know what to do and do their piece right for the first half of the fight and more often than not they can't handle something more complicated than spam AoE's. I think it's great and a nice change to give importance to the DPS role who more often than not have to rely on the Tank and Healer doing their bit. All the dungeons really have some form of DPS role Cactus on Qarn and Snowballs in Snowcloak etc Sastasha has the first boss that a DRG can be the stunner for it also has a nice little healer check with the slime.

    These are fun mechanics that require everyone to think and do their part. I think a lot more effort was put into these dungeons than the previous hard modes. Once everyone knows the dungeons inside and out and has better gear they will be faceroll anyway Snowcloak basically already is so enjoy things while they are fun.
    (2)
    Last edited by MXMoondoggie; 11-17-2014 at 08:53 PM.

  8. #18
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Hehe people always ready to blame tanks and healers because haven't done this or that, but the time it happens dps must do something different than mindlessly pushing skills that are not on cd, 90% of duty populations screws there and cry about difficulty too hard.
    (1)

  9. #19
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Ummmm.... The new dungeons are difficult? Wow...ok... If following mechanics is hard for you then I don't know what to say?
    (1)

  10. #20
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Anyone else love the Snowdrift mechanic in Snowcloak boss 1? Awesome :3
    (0)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

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