SE has been pretty clear that character level and item level are two completely different things. I know that having level and ilvl be comparable may feel like a good idea, but when you have three tiers of endgame content (dungeons, casual raid, progression raid), they're going to diverge and it becomes hell for the developers to balance when character level increases.
I honestly can't see ilvls hitting 400 for a while. Endgame ilvl spanned 90-130 for 2.0 which started 10/2013. Lets say that the expansion will drop in April. That's only 40 ilvls over the course of 18 months of content. Even if they double the ilvl for endgame, that's 180 to start and 260 at the end of 3.0 in 2016.



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