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  1. #1
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zumi View Post
    snip.
    eeeh, are you really expecting lv 50-59 to drop ilv 160 gear, from quests?...like....30ilv higher than FCoB?...from quests?....
    quest gear has always been *white* (aside from AF) meaning that you'll get ilv 50-59 gear, which can also be crafted. they are for new players, that haven't attained raid gear.
    when you get to lv 60, your ilv130 gear will still be more than enough for any lv 60 content. Actually new tome/raid gear, will probably be ilv 140-155, and lv 60 dungeons will drop ilv110-120 gear.
    (0)

  2. #2
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Radacci View Post
    eeeh, are you really expecting lv 50-59 to drop ilv 160 gear, from quests?...like....30ilv higher than FCoB?...from quests?....
    quest gear has always been *white* (aside from AF) meaning that you'll get ilv 50-59 gear, which can also be crafted. they are for new players, that haven't attained raid gear.
    when you get to lv 60, your ilv130 gear will still be more than enough for any lv 60 content. Actually new tome/raid gear, will probably be ilv 140-155, and lv 60 dungeons will drop ilv110-120 gear.
    I wouldn't count on that. I would suspect ilvl 130 gear will carry you to at most level 55. If it carries you all the way to 60, I'd be surprised.
    (0)

  3. #3
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Radacci View Post
    eeeh, are you really expecting lv 50-59 to drop ilv 160 gear, from quests?...like....30ilv higher than FCoB?...from quests?....
    quest gear has always been *white* (aside from AF) meaning that you'll get ilv 50-59 gear, which can also be crafted. they are for new players, that haven't attained raid gear.
    when you get to lv 60, your ilv130 gear will still be more than enough for any lv 60 content. Actually new tome/raid gear, will probably be ilv 140-155, and lv 60 dungeons will drop ilv110-120 gear.
    I'm doubting i160 from quests, certainly not early on. It will be much higher than 50-59 at the start though. That's not surmise, I will guarantee it. Current crafted greens are i70 (easily available materials) i90 (harder materials), or i110 (screw you square! materials). I'm guessing here, but the quest whites/crafted will probably be closer to the i70-80 mark to start and then build up.

    It won't happen in the first few quests, but i130 will probably carry you mid way through the first patch before being matched/eclipsed by dungeon greens and a little later, quest/crafted (white).

    My bet is that the end game ilvl (tomestone gear, end of 3.0) will possibly sit around 180. That's a guess mind you. Obviously it'll go up as the patches go on.
    (0)
    Last edited by Teryaani; 11-14-2014 at 04:30 AM.

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Teryaani View Post
    I'm doubting i160 from quests, certainly not early on. It will be much higher than 50-59 at the start though. That's not surmise, I will guarantee it. Current crafted greens are i70 (easily available materials) i90 (harder materials), or i110 (screw you square! materials). I'm guessing here, but the quest whites/crafted will probably be closer to the i70-80 mark to start and then build up.
    that's 1-3 star gear, which is only there, cause of lack of higher lv. when they increase cap to 60, there will be lv 50-59 gear,that you get from quests, and more 1-3star gear, with higher ilv, but you wont get those, or need those to lv to 60.
    or are ppl thinking that lv 50-60 fate mobs, will be like FCoB trash? it will be easy to lv to 60, with 130 gear. and expansion dungeons certainly won't be harder than FCoB.
    (0)

  5. #5
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Radacci View Post
    that's 1-3 star gear, which is only there, cause of lack of higher lv. when they increase cap to 60, there will be lv 50-59 gear,that you get from quests, and more 1-3star gear, with higher ilv, but you wont get those, or need those to lv to 60. or are ppl thinking that lv 50-60 fate mobs, will be like FCoB trash? it will be easy to lv to 60, with 130 gear. and expansion dungeons certainly won't be harder than FCoB.
    I think that you're still trying to tie character level to item level. Your character's AF gear is i55 at level 50. GC weapon? i55. I might buy the base level for craft/quest whites being i60, but not lower. 1-4 star crafting is endgame crafting, so those won't come into play until 60.

    In terms of power level of the trash, if you're sporting an ilvl of 110-130, I would expect that you're okay through around level 54-55. That's just a guess of course. I'm betting that the initial mobs will be tuned to be hard for AF+GC weapon. Get a couple on you at that gear score and you're done. Maybe AK/WP trash in terms of how much damage they do, at worst. Remember too that raid and dungeon mobs have more HP than open world ones do.

    Quote Originally Posted by Radacci View Post
    geez ppl...
    lv 50-60 content, will be lv 50-60, so that ppl that hit 50, don't need to run half the pre-expansion content, to be able to progress. and they won't bump ilv 51+ from 50->80, that'd be absurd.
    80 is probably pushing it. I don't think 60-70 is though.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #6
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Radacci View Post
    that's 1-3 star gear, which is only there, cause of lack of higher lv. when they increase cap to 60, there will be lv 50-59 gear,that you get from quests, and more 1-3star gear, with higher ilv, but you wont get those, or need those to lv to 60.
    or are ppl thinking that lv 50-60 fate mobs, will be like FCoB trash? it will be easy to lv to 60, with 130 gear. and expansion dungeons certainly won't be harder than FCoB.
    No, just no. I do not think it's reasonable to expect you can reach 60 in ilvl130. I'd say 54 or 55 at the most. The expansion dungeons won't have the mechanism the Coil does, but the bosses themselves (especially in the mid to end content) will most certainly have more hit points and do more damage than coil bosses, hence, we'll need higher ilvls. Simply because Coil is the current endgame doesn't mean it's going to transfer over lke that.
    (0)

  7. #7
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I'm hoping they gate the level caps with (people are gonna hate me for saying this... lmao) Maat (I would love to see him come back, and I think I'm the only one!) questlines to raise your level cap. Making the quest lines difficult to do in current endgame gear would ensure that people going through the game for the first time still have to do the older endgame content to gear up to break past that barrier, thus making the older content never actually become obsolete (Which happens in WoW every expansion).

    I'm hoping they rework iLevel so that it doesn't just keep expanding exponentially WoW-style. They just had an iLevel crunch in WoW, scaling the iLevel of all items to a new curve, which brought everyone's damage/hitpoints/stats back to where they were, roughly, during Icecrown days. And in another couple of expansions they'll have to do this again, because they didn't change the system. Just crunched it. So I'm hoping FFXIV does something different.
    (4)
    Last edited by Teslo; 11-13-2014 at 06:03 PM.

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Expect a 'boss' fight to unlock level 60, with ilvl 120 as the minimum requirement...
    (1)

  9. #9
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Assuming 2.5 dungeons give i100 gear, I imagine 3.0 dungeons will drop stuff from ilvls i110 to i130. Those farming final coil will be ready, those not quite through with second coil will be able to participate still, and those with just i90 stuff will need to do some work to meet the requirements for 3.0 dungeons.

    Also, I thought YoshiP had said something in a prior interview that an example of existing gear with a level cap of 60 would work something like "gear level is 50 = character level 60 = -i10 from said piece of gear". So our i130 shinies will seem like i120 at level 60 and so forth.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #10
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I wouldn't be shocked to discover that there isn't any gear requiring Lv51-59, with everything introduced being more Lv50 + previous raid iLvl and straight-up Lv60 + new raid iLvl.
    (0)

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