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  1. #71
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sapphic View Post
    FFXI was different, yes. In that players demanded optimal jobs with the correct FOTM sub jobs, optimal abilites and optimal gear with optimal gear for gear swaps,

    FFXI was a lot more limiting on what you could do due to the players bias to a limited number of jobs. Then again, balance was a joke between jobs in FFXI.

    If raid leader orders you to switch jobs or GTFO. Then are they really the kind of people you want to spend time with to make threats like that?
    You could always make your own group. Then again you're probably someone who never played FF XI and is just talking out their ass, discrimination already happens in this game - stop acting like it's some magical thing exclusive to XI. It's a behavior present in MMO players, not XI's design.
    (4)
    Last edited by Prototype909; 11-14-2014 at 12:11 PM.

  2. #72
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sapphic View Post
    FFXI was different, yes. In that players demanded optimal jobs with the correct FOTM sub jobs, optimal abilites and optimal gear with optimal gear for gear swaps,

    FFXI was a lot more limiting on what you could do due to the players bias to a limited number of jobs. Then again, balance was a joke between jobs in FFXI.

    If raid leader orders you to switch jobs or GTFO. Then are they really the kind of people you want to spend time with to make threats like that?
    You just sorta described everything that involves setting up and preparation. Video games, sports, jobs, projects, school, etc. There's practically no difference in how the players acted in FFXI, compared to how people in general act.

    I will agree that the balance was ridiculous in FFXI. I strongly disagree with the limitations though, even when imposed by fellow players. There were optimal setups, like anything else in life, but most LSs did not refuse participating in content just because every single player wasn't a BLM, MNK, or whatever was FOTM. What strongly proves that it was not a limiting game was due to the fact that you were free to do as you pleased. For example, you could attempt to solo or underman content without being restricted or limited in doing so. It was possible to utilize your class and your personal player skills in ways that you may not even realize possible. It was an open world dictated primarily by the players, rather than the devs... it was "free".
    (3)

  3. #73
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Prototype909 View Post
    You could always make your own group. Then again you're probably someone who never played FF XI and is just talking out their ass, discrimination already happens in this game - stop acting like it's some magical thing exclusive to XI. It's a behavior present in MMO players, not XI's design.
    Where did I say it was limited to XI?

    Thought not.

    End game FFXI was a lot more limiting than FFXIV based on limitations imposed by the players, I'm not talking about lowmanning content you overgear/level. I'm talking Seekers of Adoulin expansion.
    (1)

  4. #74
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    Holy god that thread title.
    Probably not though.
    (0)

  5. #75
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Welsper59 View Post
    You just sorta described everything that involves setting up and preparation. Video games, sports, jobs, projects, school, etc. There's practically no difference in how the players acted in FFXI, compared to how people in general act.

    I will agree that the balance was ridiculous in FFXI. I strongly disagree with the limitations though, even when imposed by fellow players. There were optimal setups, like anything else in life, but most LSs did not refuse participating in content just because every single player wasn't a BLM, MNK, or whatever was FOTM. What strongly proves that it was not a limiting game was due to the fact that you were free to do as you pleased. For example, you could attempt to solo or underman content without being restricted or limited in doing so. It was possible to utilize your class and your personal player skills in ways that you may not even realize possible. It was an open world dictated primarily by the players, rather than the devs... it was "free".
    When you have to farm for a full week for pop items, have to buy reraise 2 necklace, super duper expensive food and cap XP for the umpth times because you die too much last time, and if you are the leader you have to coordinate a bunch of 32+ people (and kill dramas before it happens), you don't want to waste one night for nothing. You really don't want that.
    It's why FFXI endgames LS are very cranky.
    (0)

  6. #76
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Farm groups for POP items on Mon/Tues depending how well they go. Dynamis on Wednesdays. Sky on Thursday. Sea and HNMs on Friday. That is what I remeber of XI. I left before they raised the cap from 75. Jobs I HAD to use were PLD, DNC and SAM. It wasn't fun after a while.
    (1)

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