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  1. #11
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    The more I think about it and the more I read through this thread, the more i realise that I really do prefer the current system in place. I noticed that some people here prefer to do away with the trinity in favour of more customization, and I can understand that it may sound pretty good.

    The way it works now, all your skills from your classes/jobs actually have a use instead of being a filler for the next best upgrade which makes the skill obsolete. All jobs are pretty balanced in this game which is pretty nice. Personally, I'd rather they steer away from, "Oh just spam Fire III for max deeps!" and the sort.

    In case someone mentions about rotations being bland or repetitive as well; the jobs are tweaked to the point where certain jobs have to chain skills to get the most out of them. However, to chain them efficiently is a whole different story. You have to consider fighting in a boss environment where you have to guess and think on the fly and not against a training dummy. You're going to end up messing up at some point, and the fun bit is trying to figure out how you are going to recover from that flub on the spot.
    (2)
    Last edited by AdamFyi; 11-13-2014 at 09:13 PM.

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