Quote Originally Posted by Lemuria View Post
I do miss having choices though.
The problem I have currently is that the game forces everyone to play the exact same way. It's almost robotic. Its "Do this, or you all die" or "This skill comes after this one". Say what you will about breaking the holy trinity, but the ability to mix things up certainly wouldn't be unwelcome.
The game is made this way. Even if you add more choice in the gameplay, you probably won't be able to use it.
BLM has an area sleep for crowd control but who use crowd control in this game ? When additional adds pop up, the OT will straight tank them, you can't really kite, sleep, bind or whatever (it is not really efficient to try to do so).
And most fight are pretty scripted so there won't be random "Oh crap!" moments where you have to think on the fly and some "jack of all trades" can shine with quick thinking and tools rarely used.

Quote Originally Posted by Lemuria View Post
Balance is a word which is thrown about like confetti at a wedding, but what do we really mean by that? Do we mean making all jobs equal? If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile. In that sense, at least, I feel Warrior and Paladin are different enough to make it work, DPS classes are a different matter.
You do about the same damage but playing in different way.
Your proposal is like because all Street fighter characters are balanced we should remove everybody but Ryu.