Why should we have to lower our DPS at all? That on top of terrible gear itemization is a problem that is going to put us behind other DPS classes.Exactly - That's why I gave examples of how to avoid using Ruin II/Miasma II and the potential loss/gain.
With just those two alterations in those long fights where SMN is greatly effected by MP issues, you can save almost the equivalent of 1 Energy Drain per minute worth of MP.
In a 10 minute fight, that's about 9 Energy Drains that have the potential to be Festers/Bane.
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Other things to note
- SMN over uses about 1300 MP doing a max damage rotation
- This amount can be reduced to 900 with a minimal loss in DPS < 10 DPS (better timings to avoid Ruin II)
- 100% Energy Drain usage vs 100% Fester usage is only 25 DPS vs 50 DPS (25 DPS loss @ i110)
Well, don't forget that SMN can attack multiple mobs at once. Even without using Bane, just putting DOTs up on multiple mobs is ridiculous for Potency/MP efficiency.
So in instances where you might have to trade Fester for Energy Drain, you can also have multiple DoTs running on multiple mobs. So while you may lose 12.5 DPS by using Energy Drain half the time over Fester, you are also doing X * #Mobs extra DPS vs a single target rotation.
It takes 11 Casts of Ruin (869 MP) to equal putting your 3 DOTs on one extra mob (890 Potency @ 398 MP) that's about a 70 DPS boost vs single target in just 3 GCD (on just one extra mob)
So, if there was an 11 minute fight without any other mobs, but the boss, I could see where SMN would fall behind.
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You only get 2 DoTs per Energy Drain and thats Bio2 & Bio or Miasma & Bio.Well, don't forget that SMN can attack multiple mobs at once. Even without using Bane, just putting DOTs up on multiple mobs is ridiculous for Potency/MP efficiency.
So in instances where you might have to trade Fester for Energy Drain, you can also have multiple DoTs running on multiple mobs. So while you may lose 12.5 DPS by using Energy Drain half the time over Fester, you are also doing X * #Mobs extra DPS vs a single target rotation.
It takes 11 Casts of Ruin (869 MP) to equal putting your 3 DOTs on one extra mob (890 Potency @ 398 MP) that's about a 70 DPS boost vs single target in just 3 GCD (on just one extra mob)
So, if there was an 11 minute fight without any other mobs, but the boss, I could see where SMN would fall behind.
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