Quote Originally Posted by Sequora View Post
If the issue was as simple as taking miasma II out of our rotation, we wouldn't really have an issue. Weaving in ruin II between each GCD ability is a fairly substantial DPS increase. It's an extra 80 potency per cast. It's also extremely hard on your MP.
Exactly - That's why I gave examples of how to avoid using Ruin II/Miasma II and the potential loss/gain.

With just those two alterations in those long fights where SMN is greatly effected by MP issues, you can save almost the equivalent of 1 Energy Drain per minute worth of MP.
In a 10 minute fight, that's about 9 Energy Drains that have the potential to be Festers/Bane.

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Other things to note
- SMN over uses about 1300 MP doing a max damage rotation
- This amount can be reduced to 900 with a minimal loss in DPS < 10 DPS (better timings to avoid Ruin II)
- 100% Energy Drain usage vs 100% Fester usage is only 25 DPS vs 50 DPS (25 DPS loss @ i110)