I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
Energy Drain does restore enough mp it just cost 25-37 dps per use. A quick band aid fix until 3.0 expansion would either be reduce the cool down of enkindle to 120s or increase to potency of DoTs.I'm hoping that during 3.0 Expansion the Summoner gets removed form the Arcanist and becomes it's on Base Class like Dark Knight and other 3.0 jobs. Every class is already their Job anyways.I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
Lancer- is a low level Dragon
Pugilist- is a low level Monk
Rouge- is a low level Ninja
Archer- is a low level Bard
Thaumaturge- is a low level Black Mage
Arcanist- is low level Scholar that has three different colored carbuncle's that occasionally likes to dress up as a Summoner
Conjurer- is a low level White Mage
Marauder- is a low level Warrior
Gladiator- is a low level Paladin
The Class system is pointless in Final Fantasy XIV 2.0. SE should of had everyone start off as a level 1 Job instead of having classes that we level up to 30 then unlock their Jobs.
Energy Drain doesn't restore enough for SMN, period. There is nothing more to say. Potency increases are unnecessary and a cooldown decrease for Enkindle would do absolutely nothing. Moreover, 90% of your post has nothing to do with the topic at hand, stop posting irrelevant drivel.
Energy Drain restores 528 MP if used during rotation at a lose of 27-37 dps. It's either maintain mp at as lose of damage or keep dps up with another fester at the cost of draining mp that is why I suggest reducing the cool down of Enkindle to 120s because it a nuke that doesn't use MP.Energy Drain doesn't restore enough for SMN, period. There is nothing more to say. Potency increases are unnecessary and a cooldown decrease for Enkindle would do absolutely nothing. Moreover, 90% of your post has nothing to do with the topic at hand, stop posting irrelevant drivel.
Energy Drain restores 266MP per use, not 528. Two charges restore 532MP and three restores 798MP. Even if you used three charges, those reserves won't last long. And again, a cooldown reduction to Enkindle would do nothing in terms of keeping DPS up. Three Festers per minute versus one Enkindle every two minutes. The DPS loss would still be apparent.Energy Drain restores 528 MP if used during rotation at a lose of 27-37 dps. It's either maintain mp at as lose of damage or keep dps up with another fester at the cost of draining mp that is why I suggest reducing the cool down of Enkindle to 120s because it a nuke that doesn't use MP.
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