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Thread: Summoner and MP

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  1. #1
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sequora View Post
    Well then this base amount should be doubled.
    It already is being doubled by a trait, is the thing.
    (0)

    XI: Zeroblade, Titan Server

  2. #2
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SeraviEdalborez View Post
    It already is being doubled by a trait, is the thing.
    I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
    (0)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sequora View Post
    I meant the base before the trait. Right now Energy drain restores 266 MP WITH the trait. Meaning it restores 133 without it at level 50. I think they should double the base. This means before the trait it would restore 266 MP and then with the trait it would restore 532 MP. They should also add like +20PIE when equipping the SMN job stone. This slight increase would give us slightly more max MP increasing the effect of aetherflow and increasing our mp regen slightly.
    Energy Drain does restore enough mp it just cost 25-37 dps per use. A quick band aid fix until 3.0 expansion would either be reduce the cool down of enkindle to 120s or increase to potency of DoTs.I'm hoping that during 3.0 Expansion the Summoner gets removed form the Arcanist and becomes it's on Base Class like Dark Knight and other 3.0 jobs. Every class is already their Job anyways.
    Lancer- is a low level Dragon
    Pugilist- is a low level Monk
    Rouge- is a low level Ninja
    Archer- is a low level Bard
    Thaumaturge- is a low level Black Mage
    Arcanist- is low level Scholar that has three different colored carbuncle's that occasionally likes to dress up as a Summoner
    Conjurer- is a low level White Mage
    Marauder- is a low level Warrior
    Gladiator- is a low level Paladin
    The Class system is pointless in Final Fantasy XIV 2.0. SE should of had everyone start off as a level 1 Job instead of having classes that we level up to 30 then unlock their Jobs.
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  4. #4
    Player
    Ardan's Avatar
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    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    snip
    Energy Drain doesn't restore enough for SMN, period. There is nothing more to say. Potency increases are unnecessary and a cooldown decrease for Enkindle would do absolutely nothing. Moreover, 90% of your post has nothing to do with the topic at hand, stop posting irrelevant drivel.
    (6)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ardan View Post
    Energy Drain doesn't restore enough for SMN, period. There is nothing more to say. Potency increases are unnecessary and a cooldown decrease for Enkindle would do absolutely nothing. Moreover, 90% of your post has nothing to do with the topic at hand, stop posting irrelevant drivel.
    Energy Drain restores 528 MP if used during rotation at a lose of 27-37 dps. It's either maintain mp at as lose of damage or keep dps up with another fester at the cost of draining mp that is why I suggest reducing the cool down of Enkindle to 120s because it a nuke that doesn't use MP.
    (0)

  6. #6
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    Energy Drain restores 528 MP if used during rotation at a lose of 27-37 dps. It's either maintain mp at as lose of damage or keep dps up with another fester at the cost of draining mp that is why I suggest reducing the cool down of Enkindle to 120s because it a nuke that doesn't use MP.
    Energy Drain restores 266MP per use, not 528. Two charges restore 532MP and three restores 798MP. Even if you used three charges, those reserves won't last long. And again, a cooldown reduction to Enkindle would do nothing in terms of keeping DPS up. Three Festers per minute versus one Enkindle every two minutes. The DPS loss would still be apparent.
    (0)