The issue with Summoner is players play the Summoner in ways the developer never intended them to play.
The issue with Summoner is players play the Summoner in ways the developer never intended them to play.



By the end of the first add phase, I find myself approaching about 1k in mana. This is maximizing a good amount of my rotation including knowing when to Bane and such. The fight all around is MP intensive, for healers as well, so your best bet is to sync up your MP loss on Summoner with that of when your healers would normally get a Ballad. Usually I only need a few ticks of ballad at the end of the add phases and from then on, I'm usually ok. Come the second add phase, since I have the LB, this give me a brief respite from casting so I get alil more back then as well as alil bit of mana then to.
Chill on the Ruin IIs and honestly, Shadow Flare as well sometimes (Don't shadow Flare every set of mobs, only the first one, Enkindle another set etcetc)
Last edited by Havenchild; 11-16-2014 at 03:03 PM.
BIG problem to manage MP in T11
how can i do guys
in this case is garuda BUT!! if i use ifrit is very BIG BIG problem i think


Hitting electric node with Garuda works too. Garuda have 1sec cast time and 3 sec recast time so u can move garuda in that 2 sec without losing dps.



SMN has decent burst. Fester\ED + Pet.
Is mostly unaffected by movement due to a high % of damage being DoTs/Pet Damage.
Good AOE/Multi Mob damage potential.
High damage in general.
They don't rely on procs or positionals.
So I think a bit of MP Conservation in long fights is more than reasonable. As others have said it's simply remedied by small spurts of Ballad anyway.
i.e. T10 after adds die and you have to attack TooGud. Bard can apply dots/flaming arrow etc and then Ballad for a few seconds for such a minimal dps loss, since dots are still doing full damage.


When MP conservation is causing their overall DPS to be lower than the other DPS classes I have to disagree.SMN has decent burst. Fester\ED + Pet.
Is mostly unaffected by movement due to a high % of damage being DoTs/Pet Damage.
Good AOE/Multi Mob damage potential.
High damage in general.
They don't rely on procs or positionals.
So I think a bit of MP Conservation in long fights is more than reasonable. As others have said it's simply remedied by small spurts of Ballad anyway.
i.e. T10 after adds die and you have to attack TooGud. Bard can apply dots/flaming arrow etc and then Ballad for a few seconds for such a minimal dps loss, since dots are still doing full damage.



Please show me an example where having to choose to not use Miasma II with Contagion (120 Potency for 186 MP - 1.55 MP per potency) over just using Ruin (80 Potency for 79 MP 1 MP per Potency) - pushes SMN DPS below other classes. That's 40 Potency a minute.
Or how timing Fester with Bio, vs bursting it with Ruin II for a savings of 55 MP each Fester per minute (165 MP per minute)
*** You can do 2 Bio + Fester per minute + using one while clipping the GCD (0.75s loss on your 2.4s GCD - so essentially reducing that single Ruin to 56 Potency)
So, so far we have a 64 Potency (3.5 DPS) loss per minute with a savings of 272 MP.
It's hard to imagine that puts us well below other classes.
Last edited by Judge_Xero; 11-19-2014 at 10:25 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
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