Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 58

Thread: Summoner and MP

Hybrid View

  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The issue with Summoner is players play the Summoner in ways the developer never intended them to play.
    (0)

  2. #2
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    The issue with Summoner is players play the Summoner in ways the developer never intended them to play.
    It blows my mind how much nonsense you spew. At least provide evidence and examples.
    (1)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ardan View Post
    It blows my mind how much nonsense you spew. At least provide evidence and examples.
    You say that like Akiza's evidence and examples aren't also nonsense. >_>
    (3)

  4. #4
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viridiana View Post
    You say that like Akiza's evidence and examples aren't also nonsense. >_>
    Can't believe I didn't take that into consideration. Thanks for the refresher.
    (1)

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    By the end of the first add phase, I find myself approaching about 1k in mana. This is maximizing a good amount of my rotation including knowing when to Bane and such. The fight all around is MP intensive, for healers as well, so your best bet is to sync up your MP loss on Summoner with that of when your healers would normally get a Ballad. Usually I only need a few ticks of ballad at the end of the add phases and from then on, I'm usually ok. Come the second add phase, since I have the LB, this give me a brief respite from casting so I get alil more back then as well as alil bit of mana then to.

    Chill on the Ruin IIs and honestly, Shadow Flare as well sometimes (Don't shadow Flare every set of mobs, only the first one, Enkindle another set etcetc)
    (0)
    Last edited by Havenchild; 11-16-2014 at 03:03 PM.

  6. #6
    Player
    Teeratong's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Supra Hoi
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    BIG problem to manage MP in T11
    how can i do guys

    in this case is garuda BUT!! if i use ifrit is very BIG BIG problem i think
    (0)

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Teeratong View Post
    BIG problem to manage MP in T11
    how can i do guys

    in this case is garuda BUT!! if i use ifrit is very BIG BIG problem i think
    Hitting electric node with Garuda works too. Garuda have 1sec cast time and 3 sec recast time so u can move garuda in that 2 sec without losing dps.
    (0)

  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Akiza View Post
    Summoner's don't have a reliable burst and they don't proc like other dps classes so it's unfair for them to be affected by a mechanic that is so debilitating like poor MP Conservation.
    SMN has decent burst. Fester\ED + Pet.

    Is mostly unaffected by movement due to a high % of damage being DoTs/Pet Damage.

    Good AOE/Multi Mob damage potential.

    High damage in general.

    They don't rely on procs or positionals.

    So I think a bit of MP Conservation in long fights is more than reasonable. As others have said it's simply remedied by small spurts of Ballad anyway.

    i.e. T10 after adds die and you have to attack TooGud. Bard can apply dots/flaming arrow etc and then Ballad for a few seconds for such a minimal dps loss, since dots are still doing full damage.
    (1)

  9. #9
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Judge_Xero View Post
    SMN has decent burst. Fester\ED + Pet.

    Is mostly unaffected by movement due to a high % of damage being DoTs/Pet Damage.

    Good AOE/Multi Mob damage potential.

    High damage in general.

    They don't rely on procs or positionals.

    So I think a bit of MP Conservation in long fights is more than reasonable. As others have said it's simply remedied by small spurts of Ballad anyway.

    i.e. T10 after adds die and you have to attack TooGud. Bard can apply dots/flaming arrow etc and then Ballad for a few seconds for such a minimal dps loss, since dots are still doing full damage.
    When MP conservation is causing their overall DPS to be lower than the other DPS classes I have to disagree.
    (1)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sequora View Post
    When MP conservation is causing their overall DPS to be lower than the other DPS classes I have to disagree.
    Please show me an example where having to choose to not use Miasma II with Contagion (120 Potency for 186 MP - 1.55 MP per potency) over just using Ruin (80 Potency for 79 MP 1 MP per Potency) - pushes SMN DPS below other classes. That's 40 Potency a minute.

    Or how timing Fester with Bio, vs bursting it with Ruin II for a savings of 55 MP each Fester per minute (165 MP per minute)
    *** You can do 2 Bio + Fester per minute + using one while clipping the GCD (0.75s loss on your 2.4s GCD - so essentially reducing that single Ruin to 56 Potency)

    So, so far we have a 64 Potency (3.5 DPS) loss per minute with a savings of 272 MP.

    It's hard to imagine that puts us well below other classes.
    (0)
    Last edited by Judge_Xero; 11-19-2014 at 10:25 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast