Summoner actually sucks for all of Final Coil. Black Mage is the better choice.
Finite MP < Infinite MP
Summoner actually sucks for all of Final Coil. Black Mage is the better choice.
Finite MP < Infinite MP
I don't know what you're talking about BRD is still the only class that can collect enmity from party members. If you have two or more you can off set each other with aoe's to have them get a chance to cost zero TP. So much diversity in a bards list of tools they can help out anywhere with mantra and a long list of cd's to help boost their dps easily doing critical damage by rotating cd's in-between their skills.
Aoe dots standard dots, they all add up if you're constantly able to maintain dps on the move and when tp is low sing a song or hit invigorate to replenish tp, I better stop going on about it I can feel the enmity rising I better use my quelling strikes.
I was actually coming here to make this same post haha. Bard got nerfed early on because people were stacking them for titan back when most people hadn't even thought of looking at coil. A lot of that had to do with scaling. From what I remember back then most people thought monks were pretty weak dps overall since no one really had good monk gear to see what their potential was.
With all the utility nin brings while being potentially the best dps in the game makes it really hard to argue that bard should have low dps since it's a "support" class
I could be 100% wrong here, I'm not a math wizard, but from what I remember damage increases are additive not multiplicative, so stacking other straight dps+% cooldowns during TA won't make a difference. Snapshotting DOT's and big damage cd's like Barrage/Raiton will definitely benefit from being used during TAWith a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% buff stacked together
Last edited by Taban; 11-15-2014 at 01:25 AM.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
I'm always for buffing my main job, but I think BRD is fine as is. The ability to still maximize DPS while dealing with the pepperoni mechanic in t13 is pretty useful. Can't say the same for our melee or BLM.
brd damage does look a bit sad on a dummy test compared to other DPS jobs but on actual raid bosses it often balances out quite nicely. Often a tight race between SMN and BRD on our t9 farm last tier.
If you'd like you can also include the damage increase to casters from Foe's as BRD damage. When you do that BRD is right near or at the top.
Last edited by RinchanNau; 11-15-2014 at 04:36 AM.
The one thing I havent seen mentioned is the fact that DPS is damage per second. This should balance out between all the DPS classes regardless of mobility.
If a BRD is putting out 300 DPS over the duration of a fight, yet a mnk is putting out 450 DPS and only getting to attack a portion of the time, then the BRD is WAAAAY underpowered.
were not talking about 5 second spans here as proper DPS calculations are for the duration of the fight, which with a balanced game and on equal gear and skill levels accounted for should be relatively even.
A gap this large doesn't happen on any fight provided the players are pretty equally geared and skilled. Even t8.
Last edited by RinchanNau; 11-15-2014 at 04:46 AM.
I used the extreme gap as an example, I know they are much closer, but all things being equal they should be pretty identical if the jobs are properly balanced.
No.
BRDs have utility that other DPS lack, so if all the DPS put out identical numbers then the favor would be heavily skewed in favor of BRDs that can put out just as much damage while also offering support that the other classes can't provide.
BRD needs to be behind the other DPS classes to keep things balanced.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
Rinchan! Back to BRD huh?I'm always for buffing my main job, but I think BRD is fine as is. The ability to still maximize DPS while dealing with the pepperoni mechanic in t13 is pretty useful. Can't say the same for our melee or BLM.
brd damage does look a bit sad on a dummy test compared to other DPS jobs but on actual raid bosses it often balances out quite nicely. Often a tight race between SMN and BRD on our t9 farm last tier.
If you'd like you can also include the damage increase to casters from Foe's as BRD damage. When you do that BRD is right near or at the top.![]()
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