Quote Originally Posted by DarkStar View Post
Even outside those two examples, setting a character up with the heaviest armor possible means that whenever the monster decides to attack that particular character, they won't be doing much damage, making it easier for your Designated Healer to keep the party topped up.

On topic, I have mixed feelings about SAM being a DPS job. On the one hand, it wouldn't really feel right, standing at the flanks or behind your opponent and desperately hoping you don't attract their attention. On the other hand, Woo, sword-wielding DPS job, finally!
That actually sounds like it would be interesting; SAM as a DPS that stands in front of the boss with the tanks? They could bring back the Third Eye ability from XI, introducing that as a mechanic for SAM as a DPS: use Third Eye to dodge Mountain Buster-type abilities, and gain a huge damage bonus when face-to-face with your target.