Quote Originally Posted by Akiza View Post
It takes more then 5 skills to differentiate Jobs from Classes. Most people wanted Jobs to have different play styles and mechanics form their base class.
It's not the number of skills but how the skills are designed.

Lore wise we dump our classes when we get Jobs but gameplay wise we are an extended version of the class.
This is a problem IMHO.

You play the Class and start to like the lore behind it ... then at Lv 30 you are told to forget about it and play something else. The transition is abrupt to the say the least.

PS:

To be frank, they could have just add a few skills to the base classes and call it a day, e.g. THM + Flare ... We got BLM from THM because players asked for it.

There is a certain cognitive dissonance when talking about "redundancy" given the current state of the Class/Job system. (Not to mention that Archer -> Bard is a tad weird ... What doesn't shooting arrows have to do with playing music?)