Quote Originally Posted by Akiza View Post
The problem SE has is the Jobs aren't that much specialized from the Class. Most MMORPGS allow players to specialize their classes take WoW every class has 3-4 different specializations while this game only has one. SE should either add 3-4 Job trees for each class or have Jobs with no Base Class.
And I think this is the problem here. WoW talent trees polarize the different specs eevn within the same role. Such as the three mages (Frost/arcane/fire) are all dps, but play radically different with different mechanics. Same with warriors (arms/fury) or Rogue (Assassination/Sublety/Combat) for dps or priest (Disc/Holy) for healing.

I think they can make it work, but they really need to come up with something that will change up how they can play or perform their role. This either requires the differentiation beginning as early as level 15-20, or have an incredibly polarizing job ability at level 30 (such as defiance or that ranger-turret example I gave eariler).