Oh!!! It's now about "iconic look" and "'Final Fantasy' feel"!This is how ARR works right now. Jobs just give some kind of iconic look to the classes but in the end it's just <class> with some new flashy moves. It's easily demonstrated by how DPS SCH and SMN play (hint: it's almost the exact same).
Jobs were added because Hiromichi Tanaka, original director of FFXIV, was going to just have classes but then when Naoki Yoshida took over they were added ontop of the classes. It was to give people the "Final Fantasy" feel by having jobs fans of the series would recognize.
And all this time I thought you only cared about "function", "redundancy" and " inefficient allocation of developer time". /rolleyes
Last edited by Bishop81; 11-15-2014 at 03:06 PM.
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