Quote Originally Posted by dday3six View Post
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They can do something such as adding in a polarizing level 30 skill upon reaching Ranger as a job change. Something akin to defiance; you'd go into a stationary mode for increased damage output or lowered cooldown/TP usage. You forego mobility and songs to enhance direct damage and different abilities oriented to it, such as a piercing resistance debuff (which would be more effective on ranger since they have stronger and more direct hits).

That's just an example though, I can't say I'm familiar with the FF series to know what a ranger is supposed to represent, and I'm having a hard time coming up with what a thief can do that's different from ninja while still having their identity as a separate job. But I'm extremely open to the idea of a ranged physical dps that rewards higher damage output for minimizing their movement when possible.