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  1. #1
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    And this "redundancy" is bad how?

    Why would having more "similar" classes create balance issues? They are similar ...
    Equal representation, like I said. Imagine this: There are 2 jobs choices from Archer. Bard as it exists in it's current form, and 'Ranger'. Now why is anyone going to want a Ranger in the group since it will have the lower DPS of Bard, but without the utility of Songs.
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  2. #2
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by dday3six View Post
    Equal representation, like I said. Imagine this: There are 2 jobs choices from Archer. Bard as it exists in it's current form, and 'Ranger'. Now why is anyone going to want a Ranger in the group since it will have the lower DPS of Bard, but without the utility of Songs.
    ... and you somehow think the "Ranger" won't have their own niche?

    "Equal representation"? Extending the Classes into Jobs would just be like adding new Jobs. The now-Jobs Classes, will have their own Job specific abilities.

    Look, extending Classes into full Jobs will either yield,

    a) a Job that plays very similarly to a current Job and has the same effectiveness.
    b) a Job that plays differently to a current Job and brings it's own benefits.

    Either way, I don't see how it will harm the game.
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  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by dday3six View Post
    ...
    They can do something such as adding in a polarizing level 30 skill upon reaching Ranger as a job change. Something akin to defiance; you'd go into a stationary mode for increased damage output or lowered cooldown/TP usage. You forego mobility and songs to enhance direct damage and different abilities oriented to it, such as a piercing resistance debuff (which would be more effective on ranger since they have stronger and more direct hits).

    That's just an example though, I can't say I'm familiar with the FF series to know what a ranger is supposed to represent, and I'm having a hard time coming up with what a thief can do that's different from ninja while still having their identity as a separate job. But I'm extremely open to the idea of a ranged physical dps that rewards higher damage output for minimizing their movement when possible.
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