Quote Originally Posted by Exstal View Post
Being similar is one thing. Being carbon copies is another.
As I said, I don't see why you can't. Every player who plays a SMN is a carbon copy of each other any way.

Quote Originally Posted by dday3six View Post
Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
And this "redundancy" is bad how?

Why would having more "similar" classes create balance issues? They are similar ...