As I said, I don't see why you can't. Every player who plays a SMN is a carbon copy of each other any way.
And this "redundancy" is bad how?Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
Why would having more "similar" classes create balance issues? They are similar ...
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