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  1. #1
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    The problem is they're already vested in the class => job. If Rogue becomes its own end-game class then what becomes of Ninja, which is just an extension of Rogue? Same with Summoner/Arcanist. It's only really possible with a huge rework of either the job or the class. That is enough effort to simply make new classes.
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  2. #2
    Player
    Bishop81's Avatar
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    Nov 2014
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    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    The problem is they're already vested in the class => job. If Rogue becomes its own end-game class then what becomes of Ninja, which is just an extension of Rogue? Same with Summoner/Arcanist. It's only really possible with a huge rework of either the job or the class. That is enough effort to simply make new classes.
    Don't see why we can't have "similar" Jobs, they both branch off the same base class after all.
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  3. #3
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bishop81 View Post
    Don't see why we can't have "similar" Jobs, they both branch off the same base class after all.
    Being similar is one thing. Being carbon copies is another.
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  4. #4
    Player
    dday3six's Avatar
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    Dec 2013
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    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    Don't see why we can't have "similar" Jobs, they both branch off the same base class after all.
    Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
    (0)

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    Being similar is one thing. Being carbon copies is another.
    As I said, I don't see why you can't. Every player who plays a SMN is a carbon copy of each other any way.

    Quote Originally Posted by dday3six View Post
    Because you run into issues with reduntancy. Jobs are basically specializations of a class. Having more of them creates issues with balance. If each job needs to have a basic amount of equal representation, and the content needs to be done in such a way that all jobs are relevant, having fewer of them, makes things more simple.
    And this "redundancy" is bad how?

    Why would having more "similar" classes create balance issues? They are similar ...
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  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bishop81 View Post
    As I said, I don't see why you can't. Every player who plays a SMN is a carbon copy of each other any way.
    You can't see because you're not looking hard enough. There is something that is a waste of time, that's making classes that play exactly the same as each other.

    SMN and SCH play the same way when SCH is DPSing. That's why SCH's primary function is not a DPS. That's what differentiates it from SMN. What is NIN compared to THF, if it were to just be an extension of ROG? It would play exactly the same as THF but with the ninjitsu ability. Aside from "feelings", there is not a single sensible reason to double up on the same class being the same role.

    This topic has been beat to death, but it's because you're new here you don't seem to know just how beaten this horse is.

    Read this thread in its entirety and you might understand how much this topic has been discussed.

    Thief / Ninja
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  7. #7
    Player
    dday3six's Avatar
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    Dec 2013
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    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    And this "redundancy" is bad how?

    Why would having more "similar" classes create balance issues? They are similar ...
    Equal representation, like I said. Imagine this: There are 2 jobs choices from Archer. Bard as it exists in it's current form, and 'Ranger'. Now why is anyone going to want a Ranger in the group since it will have the lower DPS of Bard, but without the utility of Songs.
    (0)

  8. #8
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    In the case of THM, we essentially lose our greatest strength: AoE. No Flare = damn well, fire 2 spam.
    (0)

  9. #9
    Player
    Bishop81's Avatar
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    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    When 95% of your base class is using the exact same skills and combos, the only way to make them different is to have a different role for the second job. So unless you want Thief healer/tank for Rogue, probably not going to happen.
    By your logic, adding Jobs at all was redundant. They share almost all of the abilities of their base class[1]. SE had to add extra abilities and a stat boost to differentiate them.

    Thus I don't see how extending Classes into full Jobs by adding extra abilities that other Jobs won't get and a stat boost is any different.

    It will be like, you play an ACN to 30, at which point you can,
    • continue with ACN as a Job and get your own unique set of abilities and the stat boost or
    • you can pick SMN or SCH with their own unique abilities and the stat boosts.

    [1] They could have just added Flare to THM and called it a day.
    (1)

  10. #10
    Player
    Craiger's Avatar
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    Oct 2013
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    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Making Classes viable is just an annoying balancing issue, and frankly, the worst idea ever... Everyone wants unique jobs, so why would you want people to play bland classes with abilities from all different classes? Bard is just an Archer with some songs, but that's exactly what a Bard is supposed to be... If you want more Bard like abilities, just wait for the Expansion, cause I'm sure the extra 10 levels will bring new abilities for all jobs.

    SMN and SCH will start to take different paths with the expansion too probably, and if they ever add new jobs based on classes that already have a job, I'm sure they are changing things around to not make them the same... I say "ever", cause DRK isn't based on a class (might be based on jobs though), and the gun job is most probably based on Musketeer (a new class at least).

    * I expect BRD to get more songs or something that makes them more than just an Archer with 3 songs(that you use in combat)
    * I expect SMN and SCH to get more abilities that make them stand apart from each-other

    You have to remember that FFXIV is a remake, and a lot of features are still left in the game from 1.0, which Yoshi-P wouldn't have had if he made the game from scratch... So what we see with classes and jobs etc, doesn't have to be a way he wants to continue with... in the same way at least... And we are already seeing some change with DRK, just have to see how different that actually will be. I hope it's not just an advanced job based on PLD and War or something...
    (0)

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