Quote Originally Posted by BruceyBruceyBangBang View Post
I think it's better to first release these extremes and adapt to them before they are balanced, personally. I know it is quite annoying to get used to at first, but it's really quite manageable as you marinate in this thick and bold new approach in MP and enmity management.
I agree which is why I waited a while to make this post. I didn't want to make any rash or hasty judgments since things change so drastically. I find most of the fixes welcome and are a good start to making a better healer.

I started to use abilities I kicked in the corner pre patch and started making Nerve Potions (-enmity) on my ALC to be an efficient main healer during dungeon runs. I quite like the new approach and while I do not totally agree with it 100% you cannot deny that it woke a bunch of players up and demanded they pay attention.
Using abilities from other classes is fine and should be supported. Supposedly the THM and CON moves drop hate -- unfortunately I don't think they do enough. After reading some more information where 1 hp = 1 hate from summer translation thread, I am going to guess that these moves drop hate equal to the amount of damage they produce... unfortunately that damage is like... 30. So definitely not appropriate or meaningful towards the entire fight. Furthermore, healers shouldn't be required to level up every other single class just to drop/manage hate. It needs to be functional with one class from the very start. I think the nerve potion is a great idea -- I haven't actually looked that much into consumables at this time but I am sure in the long run I will. I am glad you mentioned them I am all for using consumables during fights -- just don't want to get carried away.

I'd say, along with you, that we should halt on further proficiency in healing when stats are revised. This would totally push healers in a new direction. Depending on how potent the new planned light allotment is, I'd assume.
I'm not sure where you read this -- I just said I wouldn't comment on the stat portion of the factor until 1.19 since they are already changing it. I don't support halting proficiency at all. The current stat allocation is roughly equal to 1hp for every 2 mind. Thus my build gives me an extra 55 hp on heals. I don't hate this bonus, but I don't know if it is appropriate for the enmity generation build with 1 damage = 1 enmity. If that is the case I would assume (no real fact on this) that for healers the ratio is 1 HP healed = 1 hate generated. At any rate, I am just waiting to see what the 1.19 stat allocation bonuses will be for healing before I make any suggestions on it.