Continue....

I think there should be a similar fashion for the new coils. That you would actually need to do something fairly more challenging than standard dungeon in order to actually qualify for entering the coil (something like mid-lvl 8 people raid such as CM was (or a bit harder) when ppl weren't overgeared for it) by actually imposing gear requirements that make sense. The problem now however is that every player wants to get max ilvl gear and SE is willing to oblige by making iLVL of end raid gear equal to one obtainable by "casuals".

I think SE went into a deep ditch when they decided to release content so often thus they can't make the most out of it because they never have time to make a "full package". Thus we are left with dead simple stuff and the difficult stuff which has really unforgiving mechanics. I really hope that they will have the "full package" prepared for 3.0