Quote Originally Posted by Kiara View Post
There was nothing wrong with that system. It involved both Adventurers and Crafters and they made meaningful Gear that many players really wanted.

Hopefully 3.0 changes things.
I agree that there is a good dynamic where adventurers get valuable materials that crafters can use to make stuff. We already have a lot of that in place, but crafting is more of a second class type of gear, rather than an alternative to doing repeated dungeon runs. We crafters get to take the scraps of Allagan material that drop on SCOB runs and make last generation equipment with it. I'd like to be able to make something in the current tier. Doesn't have to be the best, just better than the last tier. I think making that top level crafted stuff untradeable will alleviate many of the developers' concerns with allowing more powerful equipment to be crafted.