Hi giant,

Good points. I also agree. While I consider myself more of an "Adventurer" (Combat) rather than "Crafter," I still enjoy Crafting a lot. It's really unfortunate that Yoshi P has made Crafting marginalized in 2.0 compared to 1.0 or XI.

I think there can be a compromise, but it depends on a few things:

1. There need to be More Meaningful Statistics for each Job. With More Stats to play with, there can be more Alternate Builds / Gear Sets that achieve different results.

2. With More Meaningful Stats, it means at least one "end game set" of gear could be made by Crafters.

3. Or take a lesson from an older Final Fantasy game, and have something like Cursed Gear. With Cursed Gear you needed a "Dungeon Drop" (Abjuration) which Uncursed it, *and* you needed a Crafter to craft the rest of it.

Or like in 1.0, when we had to kill Uraeus (it was a real Notorious Monster in the world, LOL), and it had a chance to drop "Uraeus Skin" which Crafters could THEN use to craft stuff (that was important at the time).

There was nothing wrong with that system. It involved both Adventurers and Crafters and they made meaningful Gear that many players really wanted.

Hopefully 3.0 changes things.