I see there was a post like this but it was unorganized and unstructured, no offense. So I made my own.
The most common occurring discussions(constructive) from my observations and top priority to the battle system.
1. Abilities; Not only do all classes get most of a players acquired skills and tend to blend together, the skills themselves are are very similar and not influential enough to feel situation changing.
A. 5-60 second recast timers make everything seem unimportant
B. Weapon skills all tend to do the same things
C. Higher tiers of like abilities have negligible benefits
2. Battle Time Expectancy; I have not done the actual number crunching here. But it seems like even the hardest battles are over in less than 30 seconds. Whether the enemy AoE spams and wipes out the party, or a party zerg the mess out of it and its almost immediately dead.
A. The monsters have small amounts of HP and earth-shattering attacks
B. We have no where near close to a proportional amount of HP in relation to
monster attacks
C. Our relatively low HP is offset my quick and substantial healing spells that would
be viewed as extremely overpowered if it weren't for the massive damage
monsters project on us
D. TP generation is ridiculously fast devaluing weapon skills, and paired with low
MP requirements for spells makes these, along with the abilities, uninteresting
E. In general battle seems like a sprint to the finish with no need for roles or
strategy
3. Enmity; I do not know why the guild leve initiator gets automatic hate and all popped mobs go directly to them. What if that person fills the healing roll and has little to no defense? It seems like and unfair setup to me that is more frustrating that challenging.
A. Even when not doing guild leves the enmity is extremely difficult to manage.
The monsters don't seem to care if the healers spam "Benediction's" equivalent
over and over
B. DD's are the main source of enmity generation and a monster in battle usually
seems pretty indecisive in terms of who it wants to kill
C. Given, with the correct setup in a party enmity can be managed effectively and
efficiently but it more trouble than it's worth when the mob is dead in 10
seconds
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There are obviously more inconsistencies, and unbalanced aspects, than these. However, these are the really the foundation the games current play mechanics and my biggest personal deterrent to fighting in the game.
Summary; Fights need to last longer. We need more impactful actions throughout the battle to strategize with. And we should be able to function logically in respect to each other and the target enemy.