Quote Originally Posted by AtryxEtair View Post

2. Battle Time Expectancy; I have not done the actual number crunching here. But it seems like even the hardest battles are over in less than 30 seconds. Whether the enemy AoE spams and wipes out the party, or a party zerg the mess out of it and its almost immediately dead.
A. The monsters have small amounts of HP and earth-shattering attacks
B. We have no where near close to a proportional amount of HP in relation to
monster attacks
C. Our relatively low HP is offset my quick and substantial healing spells that would
be viewed as extremely overpowered if it weren't for the massive damage
monsters project on us
D. TP generation is ridiculously fast devaluing weapon skills, and paired with low
MP requirements for spells makes these, along with the abilities, uninteresting
E. In general battle seems like a sprint to the finish with no need for roles or
strategy
I wanted to talk about this specifically. I think a big issue with the game being seen as too easy and boring is how quick the fights are. In increasing the enemies survivability in both HP and defense, the battles would be much more interesting. It would require groups to actually use the regimen system to increase damage output for faster kills, and just make grouping as a whole more interesting. Obviously in doing this fights would take much longer, however if you increase the amount of SP and exp gained per mob to equalize it I think people will come to enjoy the everyday fighting.

Take into consideration this is a Final Fantasy game that is being played by many many Final Fantasy fans. We are used to longer battles that require some sort of strategy to defeat the enemy as fast as possible. It is a running theme throughout the series. We do not want the spam fest we have now that the FFXIV developers have seemingly taken from many other MMO's. You did it right in the last 13 installments including XI, there is no reason to make the length and strategy of our battles in XIV any different.