Completely Agree! Battle feels unimportant and could use some more depth and especially needs to add weight to you decisions. The battles do go way too fast, and its not enough time to bother to strategize. Just as the UI feels like your spamming 11111 etc, the battles themselves feel like a spamfest as well.

The underemphesis on many spells and abilities makes them either non-effective, not worth the effort, or not special. If there is not a good build up to TP, then the WSs become lackluster because your using them every 5 seconds. If buffs need to be recast too often, then it doesnt feel worth the effort. If effects and abilities don't have any major or lasting impact, then they don't feel much different from your base attacks. If I can use a reaaly powerful abilitt every 30 seconds then it no longer feels special, it becomes a regular attack, and feels like its just being exploited.

Enmity definately needs to be fixed. SE should at least look into it. Also, class uniqueness, better party interdependency and strategy, auto attack, death penalty, and reduce durability rates/improve repair npc.