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  1. #1
    Player
    govtcheeze's Avatar
    Join Date
    Oct 2014
    Posts
    27
    Character
    Narek Stigmata
    World
    Adamantoise
    Main Class
    Bard Lv 60

    Consolidated thread of DoH suggestions - post 2.4

    How about we create a single thread for suggestions and get it sticky-ed so we can keep the discussions focused and in one place for us and the devs? If there is support for this I can do the homework and get us started.
    (0)

  2. #2
    Player
    ManweSulimo's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    106
    Character
    Manwe Sulimo
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    You got my support! I would really like to see crafting available using items inside retainers cause I am battling inventory space harder than I battled Nael Deus Darnus =.=
    (6)
    We were all created equal, with the equal opportunity to become unequal.
    -J.C.II

  3. #3
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    More of a change to the lodestone than the game but would be useful in game.

    Let us sort by actual recipe level. The X-X+5 is great for 1-50 but once you hit 50 everything is either 50 or master. It would be great if there was a 1 star/2 star category and a category for each master book. I haven't got the master II books yet and some of my crafts already require scrolling in the master category.
    (3)

  4. #4
    Player
    govtcheeze's Avatar
    Join Date
    Oct 2014
    Posts
    27
    Character
    Narek Stigmata
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Related to this thread: http://forum.square-enix.com/ffxiv/t...quit-this-game

    I understand from a system perspective it would be incredibly expensive to save the crafting state after every single turn. But SE could tap into the allowance system and give us a daily number of "this craft is important and I need to recover after a disconnect".

    At the start of the combine we could spend an allowance and the server would save the state after each event. If you disconnect it will allow you to reconnect back into the combine. Saving after every event would prevent people from abusing the system to bail on a combine that is failing. Allowances let people decide which combines they really, really want to not fail due to a non-crafting issue and would limit the system resource use.
    (5)

  5. #5
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    I'd like to see DoH crafting classes vary more greatly between each crafter. In it's current state any two DoH classes play the same because they will all have the same cross class skills. Rotations only vary based on recipe class (ex: 40 dur 2* or 80 dur 4*). Compare this to a DoW/DoM class where any two DPS play different.

    That being said, I'd like to see them either remove cross class skills all together, or begin releasing recipes that remove the ability to use cross class skills (similar to some of the Ixali Quests). This would allow them to create synths that are difficult because of the skill sets that the class is limited to rather than absurd Quality/Progress values and RNG dependence. Overall I think it's very bad design to have the crafting system rely so heavily on crafters having all their classes to 50.

    If they want to still encourage cross class, then maybe have two associated sub-crafts, similar to how jobs can cross class with two other classes. It might actually add some diversity and make a Blacksmith feel like he's different from a Goldsmith and a Carpenter in more ways than just the types of gear they produce.

    I think the DoL classes could be flushed out a bit as well.
    (0)
    Last edited by Sibyll; 11-18-2014 at 05:37 AM.

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ...
    The classes already differ out from what they can make. If you take cross classing out of the equation, they'd need to redo end game crafting as a whole to accommodate that. Othewise, certain recipes will be impossible to reach; I just shudder at trying to do a 3* furnisher craft as a CRP without ingeunity or PbP, on top of the only durability skill I'd have is MMII.
    (0)

  7. #7
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    So, for 4 stars...
    If you have the class body, ixal gloves, artisan's head/legs/feet, new accessories/belt, standard rings, all of that fully melded, along with the artisan mainhand and hq artisan offhand (no melds), that comes to...
    426 Crafts and 404 Control, and 349 CP.
    Out of 451 Crafts and 407 Control.
    We can still meld a good a 25 crafts on the offhand, and there is food which gives crafts, though we generally need CP food more. Plus melding that much crafts will be very expensive.

    So, are we basically forced to get the Supra in order to do 4 stars?
    The HQ rotations are all very CP dependent, so we will end up using CP food over craftsmanship food. And melding the Offhand with say 18 crafts (3x Crafts IV), and then control in the other 2 slots.
    (0)
    Last edited by Kenji1134; 11-18-2014 at 06:38 AM.